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chore: Bump package version to pre.6 for ngo and adapter #1771

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Mar 3, 2022
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3 changes: 2 additions & 1 deletion com.unity.netcode.adapter.utp/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@

All notable changes to this package will be documented in this file. The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)

## [Unreleased]
## [1.0.0-pre.6] - 2022-03-02

### Added

Expand All @@ -12,6 +12,7 @@ All notable changes to this package will be documented in this file. The format
### Changed

- Updated Unity Transport package to 1.0.0-pre.14. (#1760)
- Updated Netcode for GameObjects dependency to 1.0.0-pre.6 (#1771)
- Overflowing the reliable send queue of a connection will now result in the connection being closed, rather than spamming the log with errors about not being able to send a payload. It is deemed better to close the connection than to lose reliable traffic (which could cause all sorts of weird synchronization issues). (#1747)

### Fixed
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4 changes: 2 additions & 2 deletions com.unity.netcode.adapter.utp/package.json
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Expand Up @@ -2,10 +2,10 @@
"name": "com.unity.netcode.adapter.utp",
"displayName": "Unity Transport for Netcode for GameObjects",
"description": "This package is plugging Unity Transport into Netcode for GameObjects, which is a network transport layer - the low-level interface for sending UDP data",
"version": "1.0.0-pre.5",
"version": "1.0.0-pre.6",
"unity": "2020.3",
"dependencies": {
"com.unity.netcode.gameobjects": "1.0.0-pre.5",
"com.unity.netcode.gameobjects": "1.0.0-pre.6",
"com.unity.transport": "1.0.0-pre.14"
}
}
2 changes: 1 addition & 1 deletion com.unity.netcode.gameobjects/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/)

Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).

## [Unreleased]
## [1.0.0-pre.6] - 2022-03-02

### Added
- NetworkAnimator now properly synchrhonizes all animation layers as well as runtime-adjusted weighting between them (#1765)
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2 changes: 1 addition & 1 deletion com.unity.netcode.gameobjects/package.json
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
"name": "com.unity.netcode.gameobjects",
"displayName": "Netcode for GameObjects",
"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
"version": "1.0.0-pre.5",
"version": "1.0.0-pre.6",
"unity": "2020.3",
"dependencies": {
"com.unity.modules.animation": "1.0.0",
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