fix: Server was able to be mapped as both ID 0 and ID 1 #1683
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This meant the first client to connect could sometimes see messages from the server as coming from itself, and could successfully send to its own LocalClientId (even though the message would go to the server). Other clients would be able to send and receive from id 1, but that would also be the server.
MTT-1536
MTT-1691
Changelog
com.unity.netcode.gameobjects
Testing and Documentation