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fix: Fix NetworkVariable<INetworkSerializable> so that it will proper… #1463

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Original PR: #1383

…ly call NetworkSerialize instead of using the default memcpy operation. (#1383)

* fix: Fix NetworkVariable<INetworkSerializable> so that it will properly call NetworkSerialize instead of using the default memcpy operation.

* Changelog entry

* standards fix

* Whoops, syntax error.

* More standards fixes

* Fixed typo

* Moved changelog entry to Unreleased
@andrews-unity andrews-unity enabled auto-merge (squash) November 24, 2021 12:06
@andrews-unity andrews-unity merged commit 8e315f1 into release/1.0.0 Nov 24, 2021
@andrews-unity andrews-unity deleted the backport/1.0.0-fix-INetworkSerializable_NetworkVariables branch November 24, 2021 13:15
mollstam pushed a commit to Keepsake-Games/com.unity.netcode.gameobjects that referenced this pull request Feb 13, 2023
…ly call NetworkSerialize instead of using the default memcpy operation. (Unity-Technologies#1383) (Unity-Technologies#1463)

* fix: Fix NetworkVariable<INetworkSerializable> so that it will properly call NetworkSerialize instead of using the default memcpy operation.

* Changelog entry

* standards fix

* Whoops, syntax error.

* More standards fixes

* Fixed typo

* Moved changelog entry to Unreleased

Co-authored-by: Jaedyn Draper <284434+ShadauxCat@users.noreply.github.com>
Co-authored-by: Unity Netcode CI <74025435+netcode-ci-service@users.noreply.github.com>
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4 participants