test: verify do not destroy networkobjects on networkmanager shutdown #1183
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MTT-1214
Issue #1054 fixed verification.
This test verifies that when users register NetworkPrefabHandler objects that they will not get destroyed when you shutdown a NetworkManager instance. This particular test uses the DontDestroyOnLoad scene to preserve the NetworkPrefabHandler registered Network Prefabs' GameObjects when the scene is unloaded but there are several ways to handle shutting down the NetworkManager without having to unload a scene (just how many of the manual tests handle this).
This PR is just a test that verifies Github Issue #1054 is resolved.