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chore: support standalone mode for netcode runtimetests #1115

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Merged
merged 4 commits into from
Aug 31, 2021

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JesseOlmer
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  • Move GlobalObjectIdHash tests out of package tests and into testproject
  • Move ObjectParenting tests out of package tests and into testproject
  • Fix InternalsVisibleTo to work outside of editor for RuntimeTests assembly
  • if UNITY_EDITOR guards on editor attributes in SIPTransport

- Move GlobalObjectIdHash tests out of package tests and into testproject
- Move ObjectParenting tests out of package tests and into testproject
- Fix InternalsVisibleTo to work outside of editor for RuntimeTests assembly
- if UNITY_EDITOR guards on editor attributes in SIPTransport
@JesseOlmer
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@zain-mecklai this should add a significant amount of test coverage to the standalone tests - 1405 tests by my count.

var execAssembly = Assembly.GetExecutingAssembly();
var packagePath = PackageInfo.FindForAssembly(execAssembly).assetPath;
var scenePath = Path.Combine(packagePath, $"Tests/Runtime/GlobalObjectIdHash/{nameof(NetworkObjectGlobalObjectIdHashTests)}.unity");
const string scenePath = "Assets/Tests/Runtime/GlobalObjectIdHash/" + nameof(NetworkObjectGlobalObjectIdHashTests) + ".unity";
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less programmatic but also less dependent — path looks clear and obvious to me, so I think this is fine.

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Do these paths work on mobile platforms?

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AFAIK, they should. IIRC, Assets/xxx is a project relative path and not directly OS-dependent.

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🚀

@JesseOlmer JesseOlmer enabled auto-merge (squash) August 31, 2021 17:10
@JesseOlmer JesseOlmer merged commit af1ce68 into develop Aug 31, 2021
@JesseOlmer JesseOlmer deleted the chore/standalone-runtimetests branch August 31, 2021 17:26
SamuelBellomo added a commit that referenced this pull request Sep 2, 2021
…nsform

* develop: (26 commits)
  fix: client connected InvokeOnClientConnectedCallback with scene management disabled (#1123)
  fix: removed `public` class `NetcodeObserver` (MTT-1157) (#1122)
  feat: add NetworkMessageSent/Received metrics (#1112)
  feat: snapshot. MTU sizing option for Snapshot. MTT-1087 (#1111)
  Add metrics for transport bytes sent and received (#1104)
  fix: Missing end profiling sample (#1118)
  chore: support standalone mode for netcode runtimetests (#1115)
  feat: Change MetricNames for a more complex value type (#1109)
  feat: Track scene event metrics (#1089)
  style: whitespace fixes (#1117)
  feat: replace scene registration with scenes in build list (#1080)
  fix: mtt-857 GitHub issue 915 (#1099)
  fix: NetworkSceneManager exception when DontDestroyOnLoad NetworkObjects are being synchronized (#1090)
  feat: NetworkTransform Custom Editor Inspector UI (#1101)
  refactor: remove TempGlobalObjectIdHashOverride (#1105)
  fix: MTT-1124 Counters are now reported in sync with other metrics (#1096)
  refactor: convert using var statements to using var declarations (#1100)
  chore: updated all of the namespaces to match the tools package change (#1095)
  refactor!: remove network variable settings, network behaviour cleanup (#1097)
  fix: mtt-1088 review. Safer handling of out-of-order or old messages (#1091)
  ...

# Conflicts:
#	com.unity.netcode.gameobjects/Prototyping/NetworkTransform.cs
mollstam pushed a commit to Keepsake-Games/com.unity.netcode.gameobjects that referenced this pull request Feb 13, 2023
…logies#1115)

- Move GlobalObjectIdHash tests out of package tests and into testproject
- Move ObjectParenting tests out of package tests and into testproject
- Fix InternalsVisibleTo to work outside of editor for RuntimeTests assembly
- if UNITY_EDITOR guards on editor attributes in SIPTransport
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4 participants