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chore: support standalone mode for netcode runtimetests #1115
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JesseOlmer
commented
Aug 30, 2021
- Move GlobalObjectIdHash tests out of package tests and into testproject
- Move ObjectParenting tests out of package tests and into testproject
- Fix InternalsVisibleTo to work outside of editor for RuntimeTests assembly
- if UNITY_EDITOR guards on editor attributes in SIPTransport
- Move GlobalObjectIdHash tests out of package tests and into testproject - Move ObjectParenting tests out of package tests and into testproject - Fix InternalsVisibleTo to work outside of editor for RuntimeTests assembly - if UNITY_EDITOR guards on editor attributes in SIPTransport
@zain-mecklai this should add a significant amount of test coverage to the standalone tests - 1405 tests by my count. |
var execAssembly = Assembly.GetExecutingAssembly(); | ||
var packagePath = PackageInfo.FindForAssembly(execAssembly).assetPath; | ||
var scenePath = Path.Combine(packagePath, $"Tests/Runtime/GlobalObjectIdHash/{nameof(NetworkObjectGlobalObjectIdHashTests)}.unity"); | ||
const string scenePath = "Assets/Tests/Runtime/GlobalObjectIdHash/" + nameof(NetworkObjectGlobalObjectIdHashTests) + ".unity"; |
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less programmatic but also less dependent — path looks clear and obvious to me, so I think this is fine.
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Do these paths work on mobile platforms?
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AFAIK, they should. IIRC, Assets/xxx
is a project relative path and not directly OS-dependent.
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🚀
…nsform * develop: (26 commits) fix: client connected InvokeOnClientConnectedCallback with scene management disabled (#1123) fix: removed `public` class `NetcodeObserver` (MTT-1157) (#1122) feat: add NetworkMessageSent/Received metrics (#1112) feat: snapshot. MTU sizing option for Snapshot. MTT-1087 (#1111) Add metrics for transport bytes sent and received (#1104) fix: Missing end profiling sample (#1118) chore: support standalone mode for netcode runtimetests (#1115) feat: Change MetricNames for a more complex value type (#1109) feat: Track scene event metrics (#1089) style: whitespace fixes (#1117) feat: replace scene registration with scenes in build list (#1080) fix: mtt-857 GitHub issue 915 (#1099) fix: NetworkSceneManager exception when DontDestroyOnLoad NetworkObjects are being synchronized (#1090) feat: NetworkTransform Custom Editor Inspector UI (#1101) refactor: remove TempGlobalObjectIdHashOverride (#1105) fix: MTT-1124 Counters are now reported in sync with other metrics (#1096) refactor: convert using var statements to using var declarations (#1100) chore: updated all of the namespaces to match the tools package change (#1095) refactor!: remove network variable settings, network behaviour cleanup (#1097) fix: mtt-1088 review. Safer handling of out-of-order or old messages (#1091) ... # Conflicts: # com.unity.netcode.gameobjects/Prototyping/NetworkTransform.cs
…logies#1115) - Move GlobalObjectIdHash tests out of package tests and into testproject - Move ObjectParenting tests out of package tests and into testproject - Fix InternalsVisibleTo to work outside of editor for RuntimeTests assembly - if UNITY_EDITOR guards on editor attributes in SIPTransport