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feat: add NetworkMessageSent/Received metrics #1112
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Note - tests are going to fail until I get the Tools side published to internal registry. Still looking for review. |
com.unity.netcode.gameobjects/Runtime/Messaging/MessageQueue/MessageQueueContainer.cs
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jeffreyrainy
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Aug 30, 2021
# Conflicts: # com.unity.netcode.gameobjects/Runtime/Metrics/NetworkMetrics.cs
# Conflicts: # com.unity.netcode.gameobjects/Runtime/Messaging/MessageQueue/MessageQueueProcessor.cs # com.unity.netcode.gameobjects/Runtime/Metrics/INetworkMetrics.cs # com.unity.netcode.gameobjects/Runtime/Metrics/NetworkMetrics.cs # com.unity.netcode.gameobjects/Runtime/Metrics/NullNetworkMetrics.cs # testproject-tools-integration/Packages/manifest.json
…nologies/com.unity.multiplayer.mlapi into feature/track-message-metrics
SamuelBellomo
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Sep 2, 2021
…nsform * develop: (26 commits) fix: client connected InvokeOnClientConnectedCallback with scene management disabled (#1123) fix: removed `public` class `NetcodeObserver` (MTT-1157) (#1122) feat: add NetworkMessageSent/Received metrics (#1112) feat: snapshot. MTU sizing option for Snapshot. MTT-1087 (#1111) Add metrics for transport bytes sent and received (#1104) fix: Missing end profiling sample (#1118) chore: support standalone mode for netcode runtimetests (#1115) feat: Change MetricNames for a more complex value type (#1109) feat: Track scene event metrics (#1089) style: whitespace fixes (#1117) feat: replace scene registration with scenes in build list (#1080) fix: mtt-857 GitHub issue 915 (#1099) fix: NetworkSceneManager exception when DontDestroyOnLoad NetworkObjects are being synchronized (#1090) feat: NetworkTransform Custom Editor Inspector UI (#1101) refactor: remove TempGlobalObjectIdHashOverride (#1105) fix: MTT-1124 Counters are now reported in sync with other metrics (#1096) refactor: convert using var statements to using var declarations (#1100) chore: updated all of the namespaces to match the tools package change (#1095) refactor!: remove network variable settings, network behaviour cleanup (#1097) fix: mtt-1088 review. Safer handling of out-of-order or old messages (#1091) ... # Conflicts: # com.unity.netcode.gameobjects/Prototyping/NetworkTransform.cs
mollstam
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Feb 13, 2023
* Implemented NetworkMessageSent/NetworkMessageReceived metrics * Added tests and fixed missing messages during batching * updated the message type names to be a readonly * fix against latest develop merge * bumped tools version to Unity-Technologies#8 * fixed unnecessary using * fixed errant tab (thanks github merge....)
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This PR adds metrics that are tracked for each message that is sent and received by MLAPI. By tracking these metrics at a core level, we can provide users with a complete view of data that NGO is exchanging with the transport (minus batching overhead)