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feat: NetworkTransform Custom Editor Inspector UI #1101
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🚀
// todo: revisit after MTT-876 | ||
public bool Interpolate = true; |
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@SamuelBellomo — I put this flag here for the future (also into the UI). IIRC, we wanted to expose only a bool flag for interpolation over the UI, hope this makes sense :)
…nsform * develop: (26 commits) fix: client connected InvokeOnClientConnectedCallback with scene management disabled (#1123) fix: removed `public` class `NetcodeObserver` (MTT-1157) (#1122) feat: add NetworkMessageSent/Received metrics (#1112) feat: snapshot. MTU sizing option for Snapshot. MTT-1087 (#1111) Add metrics for transport bytes sent and received (#1104) fix: Missing end profiling sample (#1118) chore: support standalone mode for netcode runtimetests (#1115) feat: Change MetricNames for a more complex value type (#1109) feat: Track scene event metrics (#1089) style: whitespace fixes (#1117) feat: replace scene registration with scenes in build list (#1080) fix: mtt-857 GitHub issue 915 (#1099) fix: NetworkSceneManager exception when DontDestroyOnLoad NetworkObjects are being synchronized (#1090) feat: NetworkTransform Custom Editor Inspector UI (#1101) refactor: remove TempGlobalObjectIdHashOverride (#1105) fix: MTT-1124 Counters are now reported in sync with other metrics (#1096) refactor: convert using var statements to using var declarations (#1100) chore: updated all of the namespaces to match the tools package change (#1095) refactor!: remove network variable settings, network behaviour cleanup (#1097) fix: mtt-1088 review. Safer handling of out-of-order or old messages (#1091) ... # Conflicts: # com.unity.netcode.gameobjects/Prototyping/NetworkTransform.cs
…#1101) * wip * mvp * polish
Final Result
UX Mockup Reference
Rigidbody Component Reference