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feat: networktransform pos/rot/sca thresholds on state sync #1055

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Merged
merged 6 commits into from
Aug 17, 2021

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@0xFA11 0xFA11 commented Aug 16, 2021

introducing:

  • float PositionThreshold
  • float RotAngleThreshold
  • float ScaleThreshold

note: final inspector UI is still not there yet.

we're also collapsing IsNetworkStateDirty and UpdateNetworkState methods into one single unified UpdateNetworkState.

@0xFA11 0xFA11 requested a review from SamuelBellomo August 16, 2021 15:27
@@ -45,7 +41,8 @@ public override IEnumerator Setup()
m_ClientSideClientPlayer = clientClientPlayerResult.Result;
}

[UnityTest]
// TODO: rewrite after perms & authority changes
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we have to revisit these tests after permissions/authority changes coming up — for now, commented-out.

@0xFA11 0xFA11 enabled auto-merge (squash) August 16, 2021 20:21
[Values] bool inLocalSpace,
[Values(0, 1.0f)] float positionThreshold,
[Values(0, 1.0f)] float rotAngleThreshold,
[Values(0, 0.5f)] float scaleThreshold)
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why the different value here? 0.5 instead of 1?

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no specific reason ¯\_(ツ)_/¯

@0xFA11 0xFA11 disabled auto-merge August 17, 2021 18:44
@0xFA11 0xFA11 merged commit 85f84fb into develop Aug 17, 2021
@0xFA11 0xFA11 deleted the feat/mtt767 branch August 17, 2021 21:27
SamuelBellomo added a commit that referenced this pull request Aug 23, 2021
…nsform

* develop: (21 commits)
  test: adding more details to multiprocess readme (#1050)
  refactor!: convert NetworkTransform.NetworkState to `struct` (#1061)
  fix: networkmanager destroy on app quit (#1011)
  feat: snapshot, using unreliable packets, now that the underlying foundation supports it. Only merge after #1062 (#1064)
  feat: snapshot. Fully integrated despawn, mtt-1092, mtt-1056 (#1062)
  fix: eliminate bad use-after-free(destroy) pattern (#1068)
  chore: cleanup meta files for empty dirs (#1067)
  chore: minor MLAPI to Netcode rename (#1065)
  feat: report network behaviour name to the profiler (#1058)
  fix: player movement (#1063)
  test: Add unit tests for NetworkTime properties (#1053)
  chore: remove authority & netvar perms from NetworkTransform (#1059)
  feat: networktransform pos/rot/sca thresholds on state sync (#1055)
  feat: expose network behaviour type name internally (#1057)
  chore: remove all the old profiling code (#1048)
  fix: if-guard `NetworkManager.__rpc_name_table` access (#1056)
  fix: Disabling fixedupdate portion of SpawnRpcDespawn test because it's failing for known reasons that will be fixed in the IMessage refactor. (#1049)
  feat: Implement metrics for the new network profiler (#960)
  chore!: change package name & asmdefs (#1026)
  feat: per axis networktransform state sync (+bitwise state comp) (#1042)
  ...

# Conflicts:
#	com.unity.netcode.gameobjects/Prototyping/NetworkTransform.cs
mollstam pushed a commit to Keepsake-Games/com.unity.netcode.gameobjects that referenced this pull request Feb 13, 2023
…chnologies#1055)

* feat: networktransform pos/rot/sca thresholds on state sync

* minor typo fix

* add a few comments

* disable some networktransform tests until post-perms changes

* clarify `else if` with a comment
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2 participants