-
Notifications
You must be signed in to change notification settings - Fork 441
Issues: Unity-Technologies/com.unity.netcode.gameobjects
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Author
Label
Projects
Milestones
Assignee
Sort
Issues list
In Distributed Authority, NetworkObject can be distributed to a client that is not an observer.
priority:high
This issue has high priority and we are focusing to resolve it
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#3299
opened Feb 15, 2025 by
FureurTime
(Critical Bug on NGO 2.2.0) Child NetworkTransforms (Owner Authority) causes the main NetworkTransform (Server Authority) in the root/parent to stop synching between client and host.
priority:high
This issue has high priority and we are focusing to resolve it
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#3205
opened Jan 15, 2025 by
Ermelious
Connection ID Invalid
priority:high
This issue has high priority and we are focusing to resolve it
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#3197
opened Jan 10, 2025 by
JeremyYiuStudent
Invalid Destroy Error in DA When Changing Scenes
priority:high
This issue has high priority and we are focusing to resolve it
stat:Investigating
Issue is currently being investigated
type:bug
Bug Report
#3144
opened Nov 28, 2024 by
KadaXuanwu
NetworkTransform's interpolator uses what looks like a configurable double lerp, with no way to configure it.
priority:high
This issue has high priority and we are focusing to resolve it
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#3112
opened Oct 26, 2024 by
roydor
Upgrading Multiplayer PlayMode to 1.3.0 - Assembly Loading Failure
priority:high
This issue has high priority and we are focusing to resolve it
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#3090
opened Oct 8, 2024 by
jglassacc
Warning in DA when using [Rpc(SendTo.NotOwner)]
priority:high
This issue has high priority and we are focusing to resolve it
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#3086
opened Oct 5, 2024 by
KadaXuanwu
Auto spawned Player objects spawning on clients when Spawn With Observers is false (NGO 2.0.0 only).
priority:high
This issue has high priority and we are focusing to resolve it
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#3076
opened Sep 25, 2024 by
ezoray
Unwanted OnValueChanged network variable calls on Gained and Lost ownership.
priority:high
This issue has high priority and we are focusing to resolve it
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#3054
opened Sep 8, 2024 by
ezoray
Potential bug. NGO causes Nintendo Switch to freeze.
priority:high
This issue has high priority and we are focusing to resolve it
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#3053
opened Sep 8, 2024 by
qjonathan
UnmanagedNetworkSerializableSerializer Duplicate Method Causes Errors with Disposable Types Due to Pure Assignment
priority:high
This issue has high priority and we are focusing to resolve it
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#2994
opened Jul 30, 2024 by
harayuu9
NetworkVariable<FixedStringXBytes> sync issue on Ownership change
priority:high
This issue has high priority and we are focusing to resolve it
stat:Investigating
Issue is currently being investigated
type:bug
Bug Report
#2981
opened Jul 22, 2024 by
Fofanius
NetworkTransform sends wrong initial position to remote clients, and this error can persist
priority:high
This issue has high priority and we are focusing to resolve it
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#2913
opened May 2, 2024 by
zachstronaut
Unnecessary GC in Multiplayer Tools & Unity Transport
priority:high
This issue has high priority and we are focusing to resolve it
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#2896
opened Apr 25, 2024 by
Yoraiz0r
FastBufferReader does not respect ArraySegment.Offset
priority:high
This issue has high priority and we are focusing to resolve it
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#2885
opened Apr 17, 2024 by
Risord
AutoObjectParentSync for in-scene GameObjects sets wrong parents after stopping and restarting host
priority:high
This issue has high priority and we are focusing to resolve it
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#2882
opened Apr 12, 2024 by
ArjanSioux
NullReferenceException during client Shutdown
good first issue
Contributions are welcome. Good first issue for newcomers or first time contributors.
priority:high
This issue has high priority and we are focusing to resolve it
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#2879
opened Apr 11, 2024 by
Risord
re-parenting done during scene load doesn't sync to clients
priority:high
This issue has high priority and we are focusing to resolve it
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
type:feature 2.x
New NGO 2.0.0 feature, request or improvement
#2857
opened Mar 28, 2024 by
zachstronaut
A ConnectionRequestMessage was received from the server on the client side
priority:high
This issue has high priority and we are focusing to resolve it
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#2819
opened Feb 1, 2024 by
Daikonnbatake
Editor Perf - NetworkManagerHelper.EditorApplication_hierarchyChanged
priority:high
This issue has high priority and we are focusing to resolve it
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#2613
opened Jul 10, 2023 by
tristan-elation
ProTip!
Find all open issues with in progress development work with linked:pr.