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Issues list

In Distributed Authority, NetworkObject can be distributed to a client that is not an observer. priority:high This issue has high priority and we are focusing to resolve it stat:imported Status - Issue is tracked internally at Unity type:bug Bug Report
#3299 opened Feb 15, 2025 by FureurTime
Connection ID Invalid priority:high This issue has high priority and we are focusing to resolve it stat:imported Status - Issue is tracked internally at Unity type:bug Bug Report
#3197 opened Jan 10, 2025 by JeremyYiuStudent
Invalid Destroy Error in DA When Changing Scenes priority:high This issue has high priority and we are focusing to resolve it stat:Investigating Issue is currently being investigated type:bug Bug Report
#3144 opened Nov 28, 2024 by KadaXuanwu
NetworkTransform's interpolator uses what looks like a configurable double lerp, with no way to configure it. priority:high This issue has high priority and we are focusing to resolve it stat:imported Status - Issue is tracked internally at Unity type:bug Bug Report
#3112 opened Oct 26, 2024 by roydor
Upgrading Multiplayer PlayMode to 1.3.0 - Assembly Loading Failure priority:high This issue has high priority and we are focusing to resolve it stat:imported Status - Issue is tracked internally at Unity type:bug Bug Report
#3090 opened Oct 8, 2024 by jglassacc
Warning in DA when using [Rpc(SendTo.NotOwner)] priority:high This issue has high priority and we are focusing to resolve it stat:imported Status - Issue is tracked internally at Unity type:bug Bug Report
#3086 opened Oct 5, 2024 by KadaXuanwu
Auto spawned Player objects spawning on clients when Spawn With Observers is false (NGO 2.0.0 only). priority:high This issue has high priority and we are focusing to resolve it stat:imported Status - Issue is tracked internally at Unity type:bug Bug Report
#3076 opened Sep 25, 2024 by ezoray
Unwanted OnValueChanged network variable calls on Gained and Lost ownership. priority:high This issue has high priority and we are focusing to resolve it stat:imported Status - Issue is tracked internally at Unity type:bug Bug Report
#3054 opened Sep 8, 2024 by ezoray
Potential bug. NGO causes Nintendo Switch to freeze. priority:high This issue has high priority and we are focusing to resolve it stat:imported Status - Issue is tracked internally at Unity type:bug Bug Report
#3053 opened Sep 8, 2024 by qjonathan
UnmanagedNetworkSerializableSerializer Duplicate Method Causes Errors with Disposable Types Due to Pure Assignment priority:high This issue has high priority and we are focusing to resolve it stat:imported Status - Issue is tracked internally at Unity type:bug Bug Report
#2994 opened Jul 30, 2024 by harayuu9
NetworkVariable<FixedStringXBytes> sync issue on Ownership change priority:high This issue has high priority and we are focusing to resolve it stat:Investigating Issue is currently being investigated type:bug Bug Report
#2981 opened Jul 22, 2024 by Fofanius
NetworkTransform sends wrong initial position to remote clients, and this error can persist priority:high This issue has high priority and we are focusing to resolve it stat:imported Status - Issue is tracked internally at Unity type:bug Bug Report
#2913 opened May 2, 2024 by zachstronaut
Unnecessary GC in Multiplayer Tools & Unity Transport priority:high This issue has high priority and we are focusing to resolve it stat:imported Status - Issue is tracked internally at Unity type:bug Bug Report
#2896 opened Apr 25, 2024 by Yoraiz0r
FastBufferReader does not respect ArraySegment.Offset priority:high This issue has high priority and we are focusing to resolve it stat:imported Status - Issue is tracked internally at Unity type:bug Bug Report
#2885 opened Apr 17, 2024 by Risord
AutoObjectParentSync for in-scene GameObjects sets wrong parents after stopping and restarting host priority:high This issue has high priority and we are focusing to resolve it stat:imported Status - Issue is tracked internally at Unity type:bug Bug Report
#2882 opened Apr 12, 2024 by ArjanSioux
NullReferenceException during client Shutdown good first issue Contributions are welcome. Good first issue for newcomers or first time contributors. priority:high This issue has high priority and we are focusing to resolve it stat:imported Status - Issue is tracked internally at Unity type:bug Bug Report
#2879 opened Apr 11, 2024 by Risord
re-parenting done during scene load doesn't sync to clients priority:high This issue has high priority and we are focusing to resolve it stat:imported Status - Issue is tracked internally at Unity type:bug Bug Report type:feature 2.x New NGO 2.0.0 feature, request or improvement
#2857 opened Mar 28, 2024 by zachstronaut
A ConnectionRequestMessage was received from the server on the client side priority:high This issue has high priority and we are focusing to resolve it stat:imported Status - Issue is tracked internally at Unity type:bug Bug Report
#2819 opened Feb 1, 2024 by Daikonnbatake
Editor Perf - NetworkManagerHelper.EditorApplication_hierarchyChanged priority:high This issue has high priority and we are focusing to resolve it stat:imported Status - Issue is tracked internally at Unity type:bug Bug Report
#2613 opened Jul 10, 2023 by tristan-elation
ProTip! Find all open issues with in progress development work with linked:pr.