Closed
Description
Description
When you start a server as an host and nobody else connects the OnLoadEventCompleted
and OnSceneEvent with sceneEvent.SceneEventType = OnLoadEventCompleted
gets triggered twice. If there is a connected client this wont happen.
Reproduce Steps
- Host a server
- Subscribe to the OnLoadEventCompleted
- Change the Scene
Actual Outcome
It is triggered twice
Expected Outcome
It should only be triggered once.
Environment
- OS: Windows
- Unity Version: 2022.1.20f1
- Netcode Version: 1.1.0