Closed
Description
Description
When a scene object is a network object, showing, hiding, then reshowing that scene object throws an exception.
Reproduce Steps
- Create a scene with a network object.
- On server, set CheckObjectVisibility to false (don't believe this is even necessary)
- Boot a server into the scene
- Boot a client into the scene
- Show the scene object to the client (they should already be able to see it, but won't receive messages for it)
- Hide the scene object to the client - client should see the object despawned
- Show the scene object to the client - exception
Actual Outcome
Image shown below of the exception that is thrown
Expected Outcome
The scene object should appear to the client
Screenshots
Environment
- OS: Windows 10
- Unity Version: 2020.3.24f1
- Netcode Version: 1.0.0-pre.7