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source.extension.vsixmanifest
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source.extension.vsixmanifest
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<?xml version="1.0" encoding="utf-8"?>
<PackageManifest Version="2.0.0" xmlns="http://schemas.microsoft.com/developer/vsx-schema/2011" xmlns:d="http://schemas.microsoft.com/developer/vsx-schema-design/2011">
<Metadata>
<Identity Id="UnityMixedCallstack.mderoy.1bc395e8-c1ea-4a2d-8a37-19e7f0c302b9" Version="2.9" Language="en-US" Publisher="Jb Evain, Michael DeRoy, Jonathan Chambers, Alex Thibodeau" />
<DisplayName>Unity Mixed Callstack</DisplayName>
<Description xml:space="preserve">Visual Studio native debugger extension to help debug native applications using Mono. Originally developed by Jb Evain, Updated for Unity by Michael DeRoy and Jonathan Chambers</Description>
</Metadata>
<Installation>
<!-- Enable/Disable as needed. For now enabled for VS2022-->
<InstallationTarget Id="Microsoft.VisualStudio.Community" Version="[17.0, 18.0)">
<ProductArchitecture>amd64</ProductArchitecture>
</InstallationTarget>
<InstallationTarget Id="Microsoft.VisualStudio.Community" Version="[17.0, 18.0)">
<ProductArchitecture>arm64</ProductArchitecture>
</InstallationTarget>
<!--
<InstallationTarget Id="Microsoft.VisualStudio.Community" Version="[15.0,)" />
-->
</Installation>
<Dependencies>
<Dependency Id="Microsoft.Framework.NDP" DisplayName="Microsoft .NET Framework" d:Source="Manual" Version="[4.5,)" />
</Dependencies>
<Assets>
<Asset Type="DebuggerEngineExtension" Path="UnityMixedCallstack.vsdconfig"/>
</Assets>
<Prerequisites>
<Prerequisite Id="Microsoft.VisualStudio.Component.CoreEditor" Version="[17.0, 18.0)" DisplayName="Visual Studio core editor" />
</Prerequisites>
</PackageManifest>