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**Refer to this [documentation](../Analyzer/README.md#How-to-use-the-database) for more information
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about the output database structure.**
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Note: If a SerializedFile is built without TypeTrees, then the command will not be able to extract information about the contained objects. It will print an error similar to this example, then skip to the next file:
See [this topic](../Documentation/unity-content-format.md) for more information about TypeTrees.
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### Example Input to the Analyze command
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@@ -104,6 +96,38 @@ For Player builds there is no single -p option that can catch all SerializedFile
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The `--no-recurse` option can reduce the volume of these warnings.
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### Errors when TypeTrees are missing
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If a SerializedFile is built without TypeTrees, then the Analyze command will not be able to extract information about the contained objects. It will print an error similar to this example, then skip to the next file:
That happens because the same name for a Serialized File could be repeated in more than one AssetBundle or Player build file. A repeated file name could also occur within a single build if two scenes with the same filename (but different paths) are included in the build.
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In future, support could be added to analyze different versions of the same build into a single database. In the meantime, the [comparing builds](../Documentation/comparing-builds.md) gives some ideas about how to run Analyze more than once and compare the results.
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## dump
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This command dumps the contents of a SerializedFile into a file of the selected format. It currently
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