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**Refer to this [documentation](../Analyzer/README.md#How-to-use-the-database) for more information
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about the output database structure.**
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Note: If a SerializedFile is built without TypeTrees, then the command will not be able to extract information about the contained objects. It will print an error similar to this example, then skip to the next file:
See [this topic](../Documentation/unity-content-format.md) for more information about TypeTrees.
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### Example Input to the Analyze command
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@@ -104,6 +96,44 @@ For Player builds there is no single -p option that can catch all SerializedFile
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The `--no-recurse` option can reduce the volume of these warnings.
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### Errors when TypeTrees are missing
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If a SerializedFile is built without TypeTrees, then the Analyze command will not be able to extract information about the contained objects. It will print an error similar to this example, then skip to the next file:
The likely cause of these errors is the same serialized file name appearing in more than Player or AssetBundle file that is processed by Analyze.
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This may occur:
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* If you analyze files from more than one version of the same build (e.g. if you run it on a directory that contains two different builds of the same project in separate sub-directories).
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* If two scenes with the same filename (but different paths) are included in a build.
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* In a build that used AssetBundle variants.
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The conflicting name makes it impossible to uniquely identify the serialized file and its object in the database, and makes it ambiguous how to interpret dependencies from one file to another.
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The [comparing builds](../Documentation/comparing-builds.md) topic gives some ideas about how to run Analyze more than once if you want to compare two different versions of the same build.
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## dump
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This command dumps the contents of a SerializedFile into a file of the selected format. It currently
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