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28 changes: 14 additions & 14 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,31 +1,31 @@
## Unity 2023.3.0a8 C# reference source code

The C# part of the Unity engine and editor source code.
May be used for reference purposes only.
The C# part of the Unity engine and editor source code is provided here for reference purposes only.

For terms of use, see
For terms of use, please visit
https://unity3d.com/legal/licenses/Unity_Reference_Only_License

The repository includes third-party code subject to [third-party
The repository contains third-party code subject to [third-party
notices](third-party-notices.txt).

The terms of use do not permit you to modify or redistribute the C#
code (in either source or binary form). If you want to modify Unity's
source code (C# and C++), contact Unity sales for a commercial source
Please note that the terms of use prohibit the modification or redistribution
of the C# code, whether in source or binary form.
If you intend to modify Unity's
source code (C# and C++), please contact Unity sales for a commercial source
code license: https://store.unity.com/contact?type=source-code

We do not take pull requests at this time (sorry). But if you find
something that looks like a bug, we'd appreciate it if you'd file it
using the Unity Bug Reporter. For more information, see our blog post:
At this time, We do not accept pull requests. However, if you come across
what appears to be a bug, we appreciate it if you could report it
using the Unity Bug Reporter. For more information, refer to our blog post:
https://blogs.unity3d.com/2018/03/26/releasing-the-unity-c-source-code/

Unless expressly provided otherwise, the software under this
license is made available strictly on an "AS IS" BASIS WITHOUT
license is provided strictly on an "AS IS" BASIS WITHOUT
WARRANTY OF ANY KIND, EXPRESS OR IMPLIED. Please review the
license for details on these and other terms and conditions.

The C# solution is in Projects/CSharp/UnityReferenceSource.sln

The folder and file layout of the reference source matches
the Unity source tree layout; it can and will change between
different Unity versions.
The folder and file layout of the reference source match
the Unity source tree layout it can and will change between
different Unity versions.