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[10.x.x] Merge Hdrp/staging [Skip CI] #984
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Fixed a lot of gcalloc.
…nder graph is enabled.
… to Color Grading not being 100% neutral)
This reverts commit 505924b.
Reduced error message spam when encountering an execution error.
…Graphics into HDRP/rendergraph-graphicstests
Fixed a number of pass pruning issues.
This reverts commit 76a7c00.
This reverts commit 7b8acc0.
This reverts commit 84467f6.
This reverts commit 95952b0.
…ug exposure considerably
This reverts commit 8e7aca7.
…o-resize-issue Small final histogram issue (resize issue) and improve debug exposure shader compile times
As a bonus, texts are now ordered to be after post process, and I also added an arra placer utility
[skip ci] Add test scene for transparent depth pre & post pass
…camera Added scene view camera documentation
…des-to-hlsl Change extensions of CAS includes from h to hlsl
…Graphics into HDRP/rg-create-computebuffer # Conflicts: # com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs
…render-graph Make Post-processing passes rendergraph ready
…nullref Fix material ui nullref
…ebuffer Finished management of Compute Buffers for render graph.
* Initial unoptimized physically based DoF implementation * Minor fixes * Fix compilation of inactive per,utations * Add interleaved noise * Add alpha support * Add adaptive gather radius * always use the old DoF for now * take gatefit into account * Add a couple more levels in the CoC pyramid * Fix some inactive code paths * Fix CoC pyramid for near field * Rename Cycle Of Confusion to Circle Of Confusion Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
JulienIgnace-Unity
approved these changes
Jun 19, 2020
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Purpose of this PR
Testing status
Manual Tests: What did you do?
Automated Tests: What did you setup? (Add a screenshot or the reference image of the test please)
Yamato: (Select your branch):
https://yamato.prd.cds.internal.unity3d.com/jobs/902-Graphics
Any test projects to go with this to help reviewers?
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