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[10.x.x] Merge Hdrp/staging [Skip CI] #869
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* Fixed an error about procedural sky being logged by mistake. * Update changelog
* Update HDRenderPipeline.cs * Update HDRenderPipeline.cs * Update CHANGELOG.md * Update HDRenderPipeline.cs * fix typo * fix typo 2
* Made more explicit the warning about raytracing and asynchronous compute. Also fixed the condition in which it appears. * Update changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…ile is invalid. (#278) * Fixed a null ref exception in static sky when the default volume profile is invalid. * Update changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix issue with screen_space shadows not enabled with RT off * Proper fix: only keep directional screen space shadows with RT off * Fix shadow debug mode * cosmetic changes Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…undone) (#321) * Don't compute light type * Typo
* Added the API to override camera rendering * Updated changelog * Fixed compilation issue * Factorized protection function * Fixed camera override in scene view * Added isPersistant bool in HDCamera and allocateHistoryBuffers param in Update * Fixed camera override with dynamic resolution and moved it to internal Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed srgb flag not updating the cookie atlas * Updated changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…en. (#290) * Fixed flickering of the game/scene view when lookdev is running. * Update changelog.
* Added a function (HDRenderPipeline.ResetRTHandleReferenceSize) to reset the reference size of RTHandle systems. * Update changelog
… probes (#291) * render until ambient probe is ready * changelog * remove comment Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Use IEnumerable as interface for HDProbeSystem * Added a perf test for probe registration * Use HashSet instead of List to store HDProbes * Updated planar reflection to use a HashSet * Updated changelog * Fix invalid length check * Fixed build of planar probe array * Fixed GC alloc issue Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
* Recompute the mip info before generating the mipchain * changelog * avoid compute mipchain if not needed Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed decals being duplicated in prefab isolation mode. * Update changelog. * Fix decals in the player. Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…r graph errors. (#800) * Fixed an issue where rendering preview with MSAA might generate render graph errors. * Update changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix compile issue for PS4. * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* IES Importe & Generate 2D/Cube/Equirectangular Textues * Enable PreviewGUI for IES Light, Split Core & HDRP * IES Point sampling enable Octahedral * missing file * spaces * for test * Cut of push Yamato generation * Wrong merge: Missing file * Missing file * wip * Octahedral Tilling * Cleaner & introduce IESObject * missing dead code * Allow only Power of 2 textures, update when resize * Clean code, + change log + Area Light * remove useless code * minor update * Merge * Cleanup * Remove useless log * Unify code + cleanup * Update documentation * Disable IES for Directionnal Lights * Fix when we update the spot angle baked * Update documentation & rename UI * com * Fix error for Area/Rectangular lights * Minor typo + move internal (WIP) * minor * minor * fix Pyramid + Box light & Add support of IES for them * Unreachable code fix * fix HDRPTest for Box lights * Add missing public doc * Last missing doc issues - fix * Remove all CGAlloc; Remove IES + Cookie for emissive mesh of area light(+Update doc) * Remove useless code, typo * Update versions in manifests (#647) * update manifests * Update manifest.json * update hdrp runtime [skip ci] * update testing packages [skip ci] * remove unused references * Update reference to support octahedral for animated texture * Update GI Support (HDRP Test valid) * Update image reference * Add migration message for Cookies * Fix message * Typo in light-component.md * Forgot an "and" * Typo in display emissive mesh property * Update documentation to clarify the case for light baking + IES cases * Switch from slider to ComboBox for IES Resolution * Rewording sentence on cookie/ies baking tooltip * Used same sentence from elsewhere for coherence * Fix compilation issue after merge * Update Vulkan reference images * Update OSX Metal reference image for CubeCookie * Formating, type & convention * Formating & code convention * Fix warning message * Update upgrading 2020.1 to 2020.2 doc * Update light loop for fetching * Update Upgrading-from-2020.1-to-2020.2.md * Update Upgrading-from-2020.1-to-2020.2.md * Update LightCookieManager.cs * Update HDRenderPipelineAsset.Migration.cs * Fix DXR Text * Fix Yamato XR * update reference screenshots * update reference screenshots * fix for Yamato OSXEditor/Metal Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com> Co-authored-by: Sophia <16596228+sophiaaar@users.noreply.github.com> Co-authored-by: remi-chapelain <57442369+remi-chapelain@users.noreply.github.com>
This reverts commit cc9a649.
* Adding Linux Vulkan, OSX Metal, Win D12, Win Vulkan ref image for 4038 bloom * Win D11
…860) * Fix blueline in prefab mode * changelog
… Matrix (#865) * test manual fov computation * Changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed normal space in templates * Fix nullref in material inspector * Updated changelog * Added iris and coat normal spaces Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
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Purpose of this PR
Testing status
Manual Tests: What did you do?
Automated Tests: What did you setup? (Add a screenshot or the reference image of the test please)
Yamato: (Select your branch):
https://yamato.prd.cds.internal.unity3d.com/jobs/902-Graphics
Any test projects to go with this to help reviewers?
Comments to reviewers
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