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Merged
merged 1,801 commits into from
Jun 11, 2020
Merged

[10.x.x] Merge Hdrp/staging [Skip CI] #869

merged 1,801 commits into from
Jun 11, 2020

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sebastienlagarde
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@sebastienlagarde sebastienlagarde commented Jun 11, 2020

Purpose of this PR


Testing status

Manual Tests: What did you do?

  • Opened test project + Run graphic tests locally
  • Built a player
  • Checked new UI names with UX convention
  • Tested UI multi-edition + Undo/Redo + Prefab overrides + Alignment in Preset
  • C# and shader warnings (supress shader cache to see them)
  • Checked new resources path for the reloader (in developer mode, you have a button at end of resources that check the paths)
  • Other:

Automated Tests: What did you setup? (Add a screenshot or the reference image of the test please)

Yamato: (Select your branch):
https://yamato.prd.cds.internal.unity3d.com/jobs/902-Graphics

Any test projects to go with this to help reviewers?


Comments to reviewers

Notes for the reviewers you have assigned.

FrancescoC-unity and others added 30 commits April 27, 2020 12:59
* Fixed an error about procedural sky being logged by mistake.

* Update changelog
* Update HDRenderPipeline.cs

* Update HDRenderPipeline.cs

* Update CHANGELOG.md

* Update HDRenderPipeline.cs

* fix typo

* fix typo 2
* Made more explicit the warning about raytracing and asynchronous compute. Also fixed the condition in which it appears.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…ile is invalid. (#278)

* Fixed a null ref exception in static sky when the default volume profile is invalid.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix issue with screen_space shadows not enabled with RT off

* Proper fix: only keep directional screen space shadows with RT off

* Fix shadow debug mode

* cosmetic changes

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Added the API to override camera rendering

* Updated changelog

* Fixed compilation issue

* Factorized protection function

* Fixed camera override in scene view

* Added isPersistant bool in HDCamera and allocateHistoryBuffers param in Update

* Fixed camera override with dynamic resolution and moved it to internal

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed srgb flag not updating the cookie atlas

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…en. (#290)

* Fixed flickering of the game/scene view when lookdev is running.

* Update changelog.
* Added a function (HDRenderPipeline.ResetRTHandleReferenceSize) to reset the reference size of RTHandle systems.

* Update changelog
… probes (#291)

* render until ambient probe is ready

* changelog

* remove comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
)

* Add resolve if needed of transparent movec

* rename

* rendergraph

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Use IEnumerable as interface for HDProbeSystem

* Added a perf test for probe registration

* Use HashSet instead of List to store HDProbes

* Updated planar reflection to use a HashSet

* Updated changelog

* Fix invalid length check

* Fixed build of planar probe array

* Fixed GC alloc issue

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
FrancescoC-unity and others added 25 commits June 10, 2020 20:00
* Recompute the mip info before generating the mipchain

* changelog

* avoid compute mipchain if not needed

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed decals being duplicated in prefab isolation mode.

* Update changelog.

* Fix decals in the player.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…r graph errors. (#800)

* Fixed an issue where rendering preview with MSAA might generate render graph errors.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix compile issue for PS4.

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* IES Importe & Generate 2D/Cube/Equirectangular Textues

* Enable PreviewGUI for IES Light, Split Core & HDRP

* IES Point sampling enable Octahedral

* missing file

* spaces

* for test

* Cut of push Yamato generation

* Wrong merge: Missing file

* Missing file

* wip

* Octahedral Tilling

* Cleaner & introduce IESObject

* missing dead code

* Allow only Power of 2 textures, update when resize

* Clean code, + change log + Area Light

* remove useless code

* minor update

* Merge

* Cleanup

* Remove useless log

* Unify code + cleanup

* Update documentation

* Disable IES for Directionnal Lights

* Fix when we update the spot angle baked

* Update documentation & rename UI

* com

* Fix error for Area/Rectangular lights

* Minor typo + move internal (WIP)

* minor

* minor

* fix Pyramid + Box light & Add support of IES for them

* Unreachable code fix

* fix HDRPTest for Box lights

* Add missing public doc

* Last missing doc issues - fix

* Remove all CGAlloc; Remove IES + Cookie for emissive mesh of area light(+Update doc)

* Remove useless code, typo

* Update versions in manifests (#647)

* update manifests

* Update manifest.json

* update hdrp runtime [skip ci]

* update testing packages [skip ci]

* remove unused references

* Update reference to support octahedral for animated texture

* Update GI Support (HDRP Test valid)

* Update image reference

* Add migration message for Cookies

* Fix message

* Typo in light-component.md

* Forgot an "and"

* Typo in display emissive mesh property

* Update documentation to clarify the case for light baking + IES cases

* Switch from slider to ComboBox for IES Resolution

* Rewording sentence on cookie/ies baking tooltip

* Used same sentence from elsewhere for coherence

* Fix compilation issue after merge

* Update Vulkan reference images

* Update OSX Metal reference image for CubeCookie

* Formating, type & convention

* Formating & code convention

* Fix warning message

* Update upgrading 2020.1 to 2020.2 doc

* Update light loop for fetching

* Update Upgrading-from-2020.1-to-2020.2.md

* Update Upgrading-from-2020.1-to-2020.2.md

* Update LightCookieManager.cs

* Update HDRenderPipelineAsset.Migration.cs

* Fix DXR Text

* Fix Yamato XR

* update reference screenshots

* update reference screenshots

* fix for Yamato OSXEditor/Metal

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: Sophia <16596228+sophiaaar@users.noreply.github.com>
Co-authored-by: remi-chapelain <57442369+remi-chapelain@users.noreply.github.com>
* Adding Linux Vulkan, OSX Metal, Win D12, Win Vulkan ref image for 4038 bloom

* Win D11
…pected results (1254626). (#825)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
… Matrix (#865)

* test manual fov computation

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed normal space in templates

* Fix nullref in material inspector

* Updated changelog

* Added iris and coat normal spaces

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
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