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Fixed 1253367 by rebaking probe with missing baked texture. #818
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Fixed 1253367 by rebaking probe with missing baked texture. #818
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On default template scene, the reflection probes dont bake at all for me anymore. Even after moving.
End up with warnings:
'Assets/Scenes/samplescene/ReflectionProbe-2.exr' does not exist
UnityEditor.Experimental.Rendering.ScriptableBakedReflectionSystemWrapper:Internal_ScriptableBakedReflectionSystemWrapper_Tick (UnityEditor.Experimental.Rendering.SceneStateHash)
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Test coverage:
- Windows default template
- Mac template with 20 probes
- Baking with Bake button on probe
- Baking with Bake all button on probe
- Baking via Lighting settings
- Baking twice to see if we have to wait the second time.
- Clearing baking
- Switching CPU/GPU bake
- Moving a probe and baking to see if it get updated
* [10.x.x] Axf: add normal gradients and all mapping modes (uv, planar, triplanar) #583 * [10.x.x] Axf fix shininess exp to roughness, ssr transparent and alpha test #587 * Update Light-Component.md (#682) * push meta * removed undesired change in AXF * Fix transparent movec scene view #698 * Porting console fixes to staging (#699) * Update HDRP-Camera.md (#706) * Pre warm RT Handle system so that reallocations are reduced. #713 * Update PlanarReflectionProbeCache.cs * Update preview naming in raytrace component #753 * Workaround for GetKernelThreadGroupSizes returning wrong data #760 * Sanitize transparent motion vectors setting #761 * Standard terrain upgrader (#762) * Update Reflection-Probe (#790) * Update Reflection-Probe.md * Update Reflection-Probe.md Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fix reflection probe framesettings override #796 * Force post process parent setting to be before child settings #799 * Fixed 1253367 by rebaking probe with missing baked texture. #818 * Fix issue with blocky artifacts when decals affecting metallic are applied on specular color workflow #823 * Fixed blend distance editing (1248931) #838 * Fix API breaking change: Add Public quality to Raytracing volume effect * Fix API breaking change: Add Public quality to Raytracing volume effect - RR * Update HDR information. Also updated format and links. (#853) * Fix message for metal and ao (#859) * d Fix issue with the blue line of prefab modifications for Volume mode #860 * Recompute FOV when generating PixelCoord To WorldSpace View Direction Matrix #865 * Upgrade default legacy terrain to HDRP default TerrainLit (#883) * Editing volumes via script doc (#884) * Added Volumes API doc * Update Volumes-API.md * Changed terminology back to Volume Override * Added terminology disclaimer * Update HDRenderPipeline.cs (#994) * Delete 9713_VirtualTexturing.meta * Fix SSAO with double sided material and normal mode to none #1043 * Fix emissive mesh layer mask behaviour #1062 * Use the wide mode to force the UI drawing on a single line (1251235) #1064 * Fix custom pass after post process buffer #1072 * Fix for area light baked data not updating when changing the gizmo #1075 * Fixed an error when switch area light shape to disk while an emissive… #1112 * Have the PBR Sky not render black when below horizon #1116 * Find the appropriate default frame settings per editor (case 1247631) #1129 * Fix taaFrameIndex and restore TAA tests for XR #534 * fix typo in the Render Pipeline Wizard #1037 * Add light layer on indirect lighting controller #777 * [8.x.x Backport] Fix exposure white flash when enabling SSR (#842) * fix white flash * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [8.x.x Backport] Fix transparent/opaque motion vector inconsistencies by allowing camera-only transparent motion vectors (#837) * port * changelog * Update HDRenderPipeline.cs Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [8.x.x Backport] Fix depth pyramid issues with dynamic resolution (#847) * Port * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [Backport 8.x.x] Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change. (#1105) * Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change. * Fixed issue when using Custom * Update changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [Backport 8.x.x] Fixed Look Dev with Light Theme (#1106) * Fixed an issue where opening the look dev window with the light theme would make the window blink and eventually crash unity. # Conflicts: # com.unity.render-pipelines.core/Editor/LookDev/DisplayWindow.cs * Update changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [Backport 8.x.x] Fixed decal duplication when editing a prefab in context (#1107) * Implemented proper culling for decals when used in prefabs and edited in context. * Compilation fix * Update changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fix API breaking change in indirect controller * Fix area light gizmo not updating engine side light v2 #1156 * Add missing ClothObj. * HDRP: Default indirect Lighting controller Layers to Everything to ease the migration * Update HDRenderPipelineResources.asset * Fixed logic of test on presence of HDRP asset that would wrongly trigger (#824) a warning message when not in batch mode. Co-authored-by: slunity <37302815+slunity@users.noreply.github.com> Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk> Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com> Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com> Co-authored-by: remi-chapelain <57442369+remi-chapelain@users.noreply.github.com> Co-authored-by: fredericv-unity3d <55485372+fredericv-unity3d@users.noreply.github.com> Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com> Co-authored-by: Evgenii Golubev <EvgeniiG@users.noreply.github.com> Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
* [10.x.x] Axf: add normal gradients and all mapping modes (uv, planar, triplanar) #583 * [10.x.x] Axf fix shininess exp to roughness, ssr transparent and alpha test #587 * Update Light-Component.md (#682) * push meta * removed undesired change in AXF * Fix transparent movec scene view #698 * Porting console fixes to staging (#699) * Update HDRP-Camera.md (#706) * Pre warm RT Handle system so that reallocations are reduced. #713 * Update PlanarReflectionProbeCache.cs * Update preview naming in raytrace component #753 * Workaround for GetKernelThreadGroupSizes returning wrong data #760 * Sanitize transparent motion vectors setting #761 * Standard terrain upgrader (#762) * Update Reflection-Probe (#790) * Update Reflection-Probe.md * Update Reflection-Probe.md Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fix reflection probe framesettings override #796 * Force post process parent setting to be before child settings #799 * Fixed 1253367 by rebaking probe with missing baked texture. #818 * Fix issue with blocky artifacts when decals affecting metallic are applied on specular color workflow #823 * Fixed blend distance editing (1248931) #838 * Fix API breaking change: Add Public quality to Raytracing volume effect * Fix API breaking change: Add Public quality to Raytracing volume effect - RR * Update HDR information. Also updated format and links. (#853) * Fix message for metal and ao (#859) * d Fix issue with the blue line of prefab modifications for Volume mode #860 * Recompute FOV when generating PixelCoord To WorldSpace View Direction Matrix #865 * Upgrade default legacy terrain to HDRP default TerrainLit (#883) * Editing volumes via script doc (#884) * Added Volumes API doc * Update Volumes-API.md * Changed terminology back to Volume Override * Added terminology disclaimer * Update HDRenderPipeline.cs (#994) * Delete 9713_VirtualTexturing.meta * Fix SSAO with double sided material and normal mode to none #1043 * Fix emissive mesh layer mask behaviour #1062 * Use the wide mode to force the UI drawing on a single line (1251235) #1064 * Fix custom pass after post process buffer #1072 * Fix for area light baked data not updating when changing the gizmo #1075 * Fixed an error when switch area light shape to disk while an emissive… #1112 * Have the PBR Sky not render black when below horizon #1116 * Find the appropriate default frame settings per editor (case 1247631) #1129 * Fix taaFrameIndex and restore TAA tests for XR #534 * fix typo in the Render Pipeline Wizard #1037 * Add light layer on indirect lighting controller #777 * [8.x.x Backport] Fix exposure white flash when enabling SSR (#842) * fix white flash * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [8.x.x Backport] Fix transparent/opaque motion vector inconsistencies by allowing camera-only transparent motion vectors (#837) * port * changelog * Update HDRenderPipeline.cs Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [8.x.x Backport] Fix depth pyramid issues with dynamic resolution (#847) * Port * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [Backport 8.x.x] Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change. (#1105) * Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change. * Fixed issue when using Custom * Update changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [Backport 8.x.x] Fixed Look Dev with Light Theme (#1106) * Fixed an issue where opening the look dev window with the light theme would make the window blink and eventually crash unity. # Conflicts: # com.unity.render-pipelines.core/Editor/LookDev/DisplayWindow.cs * Update changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [Backport 8.x.x] Fixed decal duplication when editing a prefab in context (#1107) * Implemented proper culling for decals when used in prefabs and edited in context. * Compilation fix * Update changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fix API breaking change in indirect controller * Fix area light gizmo not updating engine side light v2 #1156 * Add missing ClothObj. * HDRP: Default indirect Lighting controller Layers to Everything to ease the migration * Update HDRenderPipelineResources.asset * Fixed logic of test on presence of HDRP asset that would wrongly trigger (#824) a warning message when not in batch mode. * Rename h to hlsl * Update cas include paths (#1227) * Fix XR single-pass macros in tessellation shaders #1160 * Hdrp/fix hierarchicalbox gizmo symetry and homothety mode ensuring face faces outside #1228 Co-authored-by: slunity <37302815+slunity@users.noreply.github.com> Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk> Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com> Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com> Co-authored-by: remi-chapelain <57442369+remi-chapelain@users.noreply.github.com> Co-authored-by: fredericv-unity3d <55485372+fredericv-unity3d@users.noreply.github.com> Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com> Co-authored-by: Evgenii Golubev <EvgeniiG@users.noreply.github.com> Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org> Co-authored-by: FrancescoC-Unity <francescoc@unity3d.com> Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
* [10.x.x] Axf: add normal gradients and all mapping modes (uv, planar, triplanar) #583 * [10.x.x] Axf fix shininess exp to roughness, ssr transparent and alpha test #587 * Update Light-Component.md (#682) * push meta * removed undesired change in AXF * Fix transparent movec scene view #698 * Porting console fixes to staging (#699) * Update HDRP-Camera.md (#706) * Pre warm RT Handle system so that reallocations are reduced. #713 * Update PlanarReflectionProbeCache.cs * Update preview naming in raytrace component #753 * Workaround for GetKernelThreadGroupSizes returning wrong data #760 * Sanitize transparent motion vectors setting #761 * Standard terrain upgrader (#762) * Update Reflection-Probe (#790) * Update Reflection-Probe.md * Update Reflection-Probe.md Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fix reflection probe framesettings override #796 * Force post process parent setting to be before child settings #799 * Fixed 1253367 by rebaking probe with missing baked texture. #818 * Fix issue with blocky artifacts when decals affecting metallic are applied on specular color workflow #823 * Fixed blend distance editing (1248931) #838 * Fix API breaking change: Add Public quality to Raytracing volume effect * Fix API breaking change: Add Public quality to Raytracing volume effect - RR * Update HDR information. Also updated format and links. (#853) * Fix message for metal and ao (#859) * d Fix issue with the blue line of prefab modifications for Volume mode #860 * Recompute FOV when generating PixelCoord To WorldSpace View Direction Matrix #865 * Upgrade default legacy terrain to HDRP default TerrainLit (#883) * Editing volumes via script doc (#884) * Added Volumes API doc * Update Volumes-API.md * Changed terminology back to Volume Override * Added terminology disclaimer * Update HDRenderPipeline.cs (#994) * Delete 9713_VirtualTexturing.meta * Fix SSAO with double sided material and normal mode to none #1043 * Fix emissive mesh layer mask behaviour #1062 * Use the wide mode to force the UI drawing on a single line (1251235) #1064 * Fix custom pass after post process buffer #1072 * Fix for area light baked data not updating when changing the gizmo #1075 * Fixed an error when switch area light shape to disk while an emissive… #1112 * Have the PBR Sky not render black when below horizon #1116 * Find the appropriate default frame settings per editor (case 1247631) #1129 * Fix taaFrameIndex and restore TAA tests for XR #534 * fix typo in the Render Pipeline Wizard #1037 * Add light layer on indirect lighting controller #777 * [8.x.x Backport] Fix exposure white flash when enabling SSR (#842) * fix white flash * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [8.x.x Backport] Fix transparent/opaque motion vector inconsistencies by allowing camera-only transparent motion vectors (#837) * port * changelog * Update HDRenderPipeline.cs Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [8.x.x Backport] Fix depth pyramid issues with dynamic resolution (#847) * Port * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [Backport 8.x.x] Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change. (#1105) * Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change. * Fixed issue when using Custom * Update changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [Backport 8.x.x] Fixed Look Dev with Light Theme (#1106) * Fixed an issue where opening the look dev window with the light theme would make the window blink and eventually crash unity. # Conflicts: # com.unity.render-pipelines.core/Editor/LookDev/DisplayWindow.cs * Update changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [Backport 8.x.x] Fixed decal duplication when editing a prefab in context (#1107) * Implemented proper culling for decals when used in prefabs and edited in context. * Compilation fix * Update changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fix API breaking change in indirect controller * Fix area light gizmo not updating engine side light v2 #1156 * Add missing ClothObj. * HDRP: Default indirect Lighting controller Layers to Everything to ease the migration * Update HDRenderPipelineResources.asset * Fixed logic of test on presence of HDRP asset that would wrongly trigger (#824) a warning message when not in batch mode. * Rename h to hlsl * Update cas include paths (#1227) * Fix XR single-pass macros in tessellation shaders #1160 * Hdrp/fix hierarchicalbox gizmo symetry and homothety mode ensuring face faces outside #1228 * [8.x.x backport] Fix issues with history sampling and hw dynamic res (#1777) * Fix TAA dynamic res issue * Changelog * [Backport 8.x.x] Fixed an issue where look dev lighting would go black when a new scene is loaded. (#1322) * Fixed an issue where look dev lighting would go black when a new scene is loaded. * Update changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> Co-authored-by: slunity <37302815+slunity@users.noreply.github.com> Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk> Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com> Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com> Co-authored-by: remi-chapelain <57442369+remi-chapelain@users.noreply.github.com> Co-authored-by: fredericv-unity3d <55485372+fredericv-unity3d@users.noreply.github.com> Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com> Co-authored-by: Evgenii Golubev <EvgeniiG@users.noreply.github.com> Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org> Co-authored-by: FrancescoC-Unity <francescoc@unity3d.com> Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
…535 when resolution is very high (#2623) * [10.x.x] Axf: add normal gradients and all mapping modes (uv, planar, triplanar) #583 * [10.x.x] Axf fix shininess exp to roughness, ssr transparent and alpha test #587 * Update Light-Component.md (#682) * push meta * removed undesired change in AXF * Fix transparent movec scene view #698 * Porting console fixes to staging (#699) * Update HDRP-Camera.md (#706) * Pre warm RT Handle system so that reallocations are reduced. #713 * Update PlanarReflectionProbeCache.cs * Update preview naming in raytrace component #753 * Workaround for GetKernelThreadGroupSizes returning wrong data #760 * Sanitize transparent motion vectors setting #761 * Standard terrain upgrader (#762) * Update Reflection-Probe (#790) * Update Reflection-Probe.md * Update Reflection-Probe.md Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fix reflection probe framesettings override #796 * Force post process parent setting to be before child settings #799 * Fixed 1253367 by rebaking probe with missing baked texture. #818 * Fix issue with blocky artifacts when decals affecting metallic are applied on specular color workflow #823 * Fixed blend distance editing (1248931) #838 * Fix API breaking change: Add Public quality to Raytracing volume effect * Fix API breaking change: Add Public quality to Raytracing volume effect - RR * Update HDR information. Also updated format and links. (#853) * Fix message for metal and ao (#859) * d Fix issue with the blue line of prefab modifications for Volume mode #860 * Recompute FOV when generating PixelCoord To WorldSpace View Direction Matrix #865 * Upgrade default legacy terrain to HDRP default TerrainLit (#883) * Editing volumes via script doc (#884) * Added Volumes API doc * Update Volumes-API.md * Changed terminology back to Volume Override * Added terminology disclaimer * Update HDRenderPipeline.cs (#994) * Delete 9713_VirtualTexturing.meta * Fix SSAO with double sided material and normal mode to none #1043 * Fix emissive mesh layer mask behaviour #1062 * Use the wide mode to force the UI drawing on a single line (1251235) #1064 * Fix custom pass after post process buffer #1072 * Fix for area light baked data not updating when changing the gizmo #1075 * Fixed an error when switch area light shape to disk while an emissive… #1112 * Have the PBR Sky not render black when below horizon #1116 * Find the appropriate default frame settings per editor (case 1247631) #1129 * Fix taaFrameIndex and restore TAA tests for XR #534 * fix typo in the Render Pipeline Wizard #1037 * Add light layer on indirect lighting controller #777 * [8.x.x Backport] Fix exposure white flash when enabling SSR (#842) * fix white flash * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [8.x.x Backport] Fix transparent/opaque motion vector inconsistencies by allowing camera-only transparent motion vectors (#837) * port * changelog * Update HDRenderPipeline.cs Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [8.x.x Backport] Fix depth pyramid issues with dynamic resolution (#847) * Port * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [Backport 8.x.x] Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change. (#1105) * Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change. * Fixed issue when using Custom * Update changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [Backport 8.x.x] Fixed Look Dev with Light Theme (#1106) * Fixed an issue where opening the look dev window with the light theme would make the window blink and eventually crash unity. # Conflicts: # com.unity.render-pipelines.core/Editor/LookDev/DisplayWindow.cs * Update changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [Backport 8.x.x] Fixed decal duplication when editing a prefab in context (#1107) * Implemented proper culling for decals when used in prefabs and edited in context. * Compilation fix * Update changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fix API breaking change in indirect controller * Fix area light gizmo not updating engine side light v2 #1156 * Add missing ClothObj. * HDRP: Default indirect Lighting controller Layers to Everything to ease the migration * Update HDRenderPipelineResources.asset * Fixed logic of test on presence of HDRP asset that would wrongly trigger (#824) a warning message when not in batch mode. * Rename h to hlsl * Update cas include paths (#1227) * Fix XR single-pass macros in tessellation shaders #1160 * Hdrp/fix hierarchicalbox gizmo symetry and homothety mode ensuring face faces outside #1228 * [8.x.x backport] Fix issues with history sampling and hw dynamic res (#1777) * Fix TAA dynamic res issue * Changelog * [Backport 8.x.x] Fixed an issue where look dev lighting would go black when a new scene is loaded. (#1322) * Fixed an issue where look dev lighting would go black when a new scene is loaded. * Update changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fix * Changelog Co-authored-by: slunity <37302815+slunity@users.noreply.github.com> Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk> Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com> Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com> Co-authored-by: remi-chapelain <57442369+remi-chapelain@users.noreply.github.com> Co-authored-by: fredericv-unity3d <55485372+fredericv-unity3d@users.noreply.github.com> Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com> Co-authored-by: Evgenii Golubev <EvgeniiG@users.noreply.github.com> Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org> Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
… not null, but containing garbage (#2621) * [10.x.x] Axf: add normal gradients and all mapping modes (uv, planar, triplanar) #583 * [10.x.x] Axf fix shininess exp to roughness, ssr transparent and alpha test #587 * Update Light-Component.md (#682) * push meta * removed undesired change in AXF * Fix transparent movec scene view #698 * Porting console fixes to staging (#699) * Update HDRP-Camera.md (#706) * Pre warm RT Handle system so that reallocations are reduced. #713 * Update PlanarReflectionProbeCache.cs * Update preview naming in raytrace component #753 * Workaround for GetKernelThreadGroupSizes returning wrong data #760 * Sanitize transparent motion vectors setting #761 * Standard terrain upgrader (#762) * Update Reflection-Probe (#790) * Update Reflection-Probe.md * Update Reflection-Probe.md Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fix reflection probe framesettings override #796 * Force post process parent setting to be before child settings #799 * Fixed 1253367 by rebaking probe with missing baked texture. #818 * Fix issue with blocky artifacts when decals affecting metallic are applied on specular color workflow #823 * Fixed blend distance editing (1248931) #838 * Fix API breaking change: Add Public quality to Raytracing volume effect * Fix API breaking change: Add Public quality to Raytracing volume effect - RR * Update HDR information. Also updated format and links. (#853) * Fix message for metal and ao (#859) * d Fix issue with the blue line of prefab modifications for Volume mode #860 * Recompute FOV when generating PixelCoord To WorldSpace View Direction Matrix #865 * Upgrade default legacy terrain to HDRP default TerrainLit (#883) * Editing volumes via script doc (#884) * Added Volumes API doc * Update Volumes-API.md * Changed terminology back to Volume Override * Added terminology disclaimer * Update HDRenderPipeline.cs (#994) * Delete 9713_VirtualTexturing.meta * Fix SSAO with double sided material and normal mode to none #1043 * Fix emissive mesh layer mask behaviour #1062 * Use the wide mode to force the UI drawing on a single line (1251235) #1064 * Fix custom pass after post process buffer #1072 * Fix for area light baked data not updating when changing the gizmo #1075 * Fixed an error when switch area light shape to disk while an emissive… #1112 * Have the PBR Sky not render black when below horizon #1116 * Find the appropriate default frame settings per editor (case 1247631) #1129 * Fix taaFrameIndex and restore TAA tests for XR #534 * fix typo in the Render Pipeline Wizard #1037 * Add light layer on indirect lighting controller #777 * [8.x.x Backport] Fix exposure white flash when enabling SSR (#842) * fix white flash * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [8.x.x Backport] Fix transparent/opaque motion vector inconsistencies by allowing camera-only transparent motion vectors (#837) * port * changelog * Update HDRenderPipeline.cs Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [8.x.x Backport] Fix depth pyramid issues with dynamic resolution (#847) * Port * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [Backport 8.x.x] Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change. (#1105) * Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change. * Fixed issue when using Custom * Update changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [Backport 8.x.x] Fixed Look Dev with Light Theme (#1106) * Fixed an issue where opening the look dev window with the light theme would make the window blink and eventually crash unity. # Conflicts: # com.unity.render-pipelines.core/Editor/LookDev/DisplayWindow.cs * Update changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [Backport 8.x.x] Fixed decal duplication when editing a prefab in context (#1107) * Implemented proper culling for decals when used in prefabs and edited in context. * Compilation fix * Update changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fix API breaking change in indirect controller * Fix area light gizmo not updating engine side light v2 #1156 * Add missing ClothObj. * HDRP: Default indirect Lighting controller Layers to Everything to ease the migration * Update HDRenderPipelineResources.asset * Fixed logic of test on presence of HDRP asset that would wrongly trigger (#824) a warning message when not in batch mode. * Rename h to hlsl * Update cas include paths (#1227) * Fix XR single-pass macros in tessellation shaders #1160 * Hdrp/fix hierarchicalbox gizmo symetry and homothety mode ensuring face faces outside #1228 * [8.x.x backport] Fix issues with history sampling and hw dynamic res (#1777) * Fix TAA dynamic res issue * Changelog * [Backport 8.x.x] Fixed an issue where look dev lighting would go black when a new scene is loaded. (#1322) * Fixed an issue where look dev lighting would go black when a new scene is loaded. * Update changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fix * Changelog Co-authored-by: slunity <37302815+slunity@users.noreply.github.com> Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk> Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com> Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com> Co-authored-by: remi-chapelain <57442369+remi-chapelain@users.noreply.github.com> Co-authored-by: fredericv-unity3d <55485372+fredericv-unity3d@users.noreply.github.com> Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com> Co-authored-by: Evgenii Golubev <EvgeniiG@users.noreply.github.com> Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org> Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
* Fix for potentially corrupted refraction result on xbox #1699 * Update HDRenderPipeline.LookDev.cs (#1740) * Update Layered-Lit-Shader #1766 * Fix for assertion on undoing a mod of diffuse profile list with volume profile deleted #1769 * Fixed two issues with sky static lighting. #1775 * Better tooltip for exposure weight on emission fields. #1821 * Fix rendering of custom passes in the Custom Pass Volume inspector #1824 * Updated the implementation details for pb sky (#1872) * Fixed typo in TextureCache2D.cs (#1896) * Add disclaimer about object motion vectors not working in the scene view (#1900) * Update Render-Pipeline-Debug-Window.md * Update Render-Pipeline-Debug-Window.md * Fix double addition to sorted volume lists #1916 * Fix issues with bloom sampling outside #1930 * fix case 1244430 removing camera comp from prefab #1953 * Fix nan in the pbr sky #1983 * [HDRP][LookDev] Ensure stylesheet are loaded before applying them on Domain Reload #1985 * Fix Custom Post Process affecting preview cameras #1988 * Fix box light disappearing when range is below 1 and no range attenuation #1989 * Fix matcap preferences serialization issue #2013 * [Backport 8.x.x] Fixed error Maximum allowed thread group count is 65535 when resolution is very high (#2623) * [10.x.x] Axf: add normal gradients and all mapping modes (uv, planar, triplanar) #583 * [10.x.x] Axf fix shininess exp to roughness, ssr transparent and alpha test #587 * Update Light-Component.md (#682) * push meta * removed undesired change in AXF * Fix transparent movec scene view #698 * Porting console fixes to staging (#699) * Update HDRP-Camera.md (#706) * Pre warm RT Handle system so that reallocations are reduced. #713 * Update PlanarReflectionProbeCache.cs * Update preview naming in raytrace component #753 * Workaround for GetKernelThreadGroupSizes returning wrong data #760 * Sanitize transparent motion vectors setting #761 * Standard terrain upgrader (#762) * Update Reflection-Probe (#790) * Update Reflection-Probe.md * Update Reflection-Probe.md Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fix reflection probe framesettings override #796 * Force post process parent setting to be before child settings #799 * Fixed 1253367 by rebaking probe with missing baked texture. #818 * Fix issue with blocky artifacts when decals affecting metallic are applied on specular color workflow #823 * Fixed blend distance editing (1248931) #838 * Fix API breaking change: Add Public quality to Raytracing volume effect * Fix API breaking change: Add Public quality to Raytracing volume effect - RR * Update HDR information. Also updated format and links. (#853) * Fix message for metal and ao (#859) * d Fix issue with the blue line of prefab modifications for Volume mode #860 * Recompute FOV when generating PixelCoord To WorldSpace View Direction Matrix #865 * Upgrade default legacy terrain to HDRP default TerrainLit (#883) * Editing volumes via script doc (#884) * Added Volumes API doc * Update Volumes-API.md * Changed terminology back to Volume Override * Added terminology disclaimer * Update HDRenderPipeline.cs (#994) * Delete 9713_VirtualTexturing.meta * Fix SSAO with double sided material and normal mode to none #1043 * Fix emissive mesh layer mask behaviour #1062 * Use the wide mode to force the UI drawing on a single line (1251235) #1064 * Fix custom pass after post process buffer #1072 * Fix for area light baked data not updating when changing the gizmo #1075 * Fixed an error when switch area light shape to disk while an emissive… #1112 * Have the PBR Sky not render black when below horizon #1116 * Find the appropriate default frame settings per editor (case 1247631) #1129 * Fix taaFrameIndex and restore TAA tests for XR #534 * fix typo in the Render Pipeline Wizard #1037 * Add light layer on indirect lighting controller #777 * [8.x.x Backport] Fix exposure white flash when enabling SSR (#842) * fix white flash * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [8.x.x Backport] Fix transparent/opaque motion vector inconsistencies by allowing camera-only transparent motion vectors (#837) * port * changelog * Update HDRenderPipeline.cs Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [8.x.x Backport] Fix depth pyramid issues with dynamic resolution (#847) * Port * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [Backport 8.x.x] Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change. (#1105) * Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change. * Fixed issue when using Custom * Update changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [Backport 8.x.x] Fixed Look Dev with Light Theme (#1106) * Fixed an issue where opening the look dev window with the light theme would make the window blink and eventually crash unity. # Conflicts: # com.unity.render-pipelines.core/Editor/LookDev/DisplayWindow.cs * Update changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [Backport 8.x.x] Fixed decal duplication when editing a prefab in context (#1107) * Implemented proper culling for decals when used in prefabs and edited in context. * Compilation fix * Update changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fix API breaking change in indirect controller * Fix area light gizmo not updating engine side light v2 #1156 * Add missing ClothObj. * HDRP: Default indirect Lighting controller Layers to Everything to ease the migration * Update HDRenderPipelineResources.asset * Fixed logic of test on presence of HDRP asset that would wrongly trigger (#824) a warning message when not in batch mode. * Rename h to hlsl * Update cas include paths (#1227) * Fix XR single-pass macros in tessellation shaders #1160 * Hdrp/fix hierarchicalbox gizmo symetry and homothety mode ensuring face faces outside #1228 * [8.x.x backport] Fix issues with history sampling and hw dynamic res (#1777) * Fix TAA dynamic res issue * Changelog * [Backport 8.x.x] Fixed an issue where look dev lighting would go black when a new scene is loaded. (#1322) * Fixed an issue where look dev lighting would go black when a new scene is loaded. * Update changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fix * Changelog Co-authored-by: slunity <37302815+slunity@users.noreply.github.com> Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk> Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com> Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com> Co-authored-by: remi-chapelain <57442369+remi-chapelain@users.noreply.github.com> Co-authored-by: fredericv-unity3d <55485372+fredericv-unity3d@users.noreply.github.com> Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com> Co-authored-by: Evgenii Golubev <EvgeniiG@users.noreply.github.com> Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org> Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com> * Update Feature-Comparison.md (#2111) * Update Feature-Comparison.md Changed Feature compatabilitty with AR Foundation from "No" to "Yes" * Update Feature-Comparison.md HDRP compatability with AR Foundation changed to "No". * Remove XRSystemTests #2241 * HDRP - Fix XR shadows culling #2263 * Fix volument component creation via script #2369 * Adding support for CloudRendering to HDRP #2436 * Fix light resolution scalable settings in the Light Explorer #2470 * [HDRP] Fix issue when changing FoV with the physical camera fold-out closed #2570 * [Backport 8.x.x] Fix issue with previous frame exposure texture being not null, but containing garbage (#2621) * [10.x.x] Axf: add normal gradients and all mapping modes (uv, planar, triplanar) #583 * [10.x.x] Axf fix shininess exp to roughness, ssr transparent and alpha test #587 * Update Light-Component.md (#682) * push meta * removed undesired change in AXF * Fix transparent movec scene view #698 * Porting console fixes to staging (#699) * Update HDRP-Camera.md (#706) * Pre warm RT Handle system so that reallocations are reduced. #713 * Update PlanarReflectionProbeCache.cs * Update preview naming in raytrace component #753 * Workaround for GetKernelThreadGroupSizes returning wrong data #760 * Sanitize transparent motion vectors setting #761 * Standard terrain upgrader (#762) * Update Reflection-Probe (#790) * Update Reflection-Probe.md * Update Reflection-Probe.md Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fix reflection probe framesettings override #796 * Force post process parent setting to be before child settings #799 * Fixed 1253367 by rebaking probe with missing baked texture. #818 * Fix issue with blocky artifacts when decals affecting metallic are applied on specular color workflow #823 * Fixed blend distance editing (1248931) #838 * Fix API breaking change: Add Public quality to Raytracing volume effect * Fix API breaking change: Add Public quality to Raytracing volume effect - RR * Update HDR information. Also updated format and links. (#853) * Fix message for metal and ao (#859) * d Fix issue with the blue line of prefab modifications for Volume mode #860 * Recompute FOV when generating PixelCoord To WorldSpace View Direction Matrix #865 * Upgrade default legacy terrain to HDRP default TerrainLit (#883) * Editing volumes via script doc (#884) * Added Volumes API doc * Update Volumes-API.md * Changed terminology back to Volume Override * Added terminology disclaimer * Update HDRenderPipeline.cs (#994) * Delete 9713_VirtualTexturing.meta * Fix SSAO with double sided material and normal mode to none #1043 * Fix emissive mesh layer mask behaviour #1062 * Use the wide mode to force the UI drawing on a single line (1251235) #1064 * Fix custom pass after post process buffer #1072 * Fix for area light baked data not updating when changing the gizmo #1075 * Fixed an error when switch area light shape to disk while an emissive… #1112 * Have the PBR Sky not render black when below horizon #1116 * Find the appropriate default frame settings per editor (case 1247631) #1129 * Fix taaFrameIndex and restore TAA tests for XR #534 * fix typo in the Render Pipeline Wizard #1037 * Add light layer on indirect lighting controller #777 * [8.x.x Backport] Fix exposure white flash when enabling SSR (#842) * fix white flash * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [8.x.x Backport] Fix transparent/opaque motion vector inconsistencies by allowing camera-only transparent motion vectors (#837) * port * changelog * Update HDRenderPipeline.cs Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [8.x.x Backport] Fix depth pyramid issues with dynamic resolution (#847) * Port * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [Backport 8.x.x] Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change. (#1105) * Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change. * Fixed issue when using Custom * Update changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [Backport 8.x.x] Fixed Look Dev with Light Theme (#1106) * Fixed an issue where opening the look dev window with the light theme would make the window blink and eventually crash unity. # Conflicts: # com.unity.render-pipelines.core/Editor/LookDev/DisplayWindow.cs * Update changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [Backport 8.x.x] Fixed decal duplication when editing a prefab in context (#1107) * Implemented proper culling for decals when used in prefabs and edited in context. * Compilation fix * Update changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fix API breaking change in indirect controller * Fix area light gizmo not updating engine side light v2 #1156 * Add missing ClothObj. * HDRP: Default indirect Lighting controller Layers to Everything to ease the migration * Update HDRenderPipelineResources.asset * Fixed logic of test on presence of HDRP asset that would wrongly trigger (#824) a warning message when not in batch mode. * Rename h to hlsl * Update cas include paths (#1227) * Fix XR single-pass macros in tessellation shaders #1160 * Hdrp/fix hierarchicalbox gizmo symetry and homothety mode ensuring face faces outside #1228 * [8.x.x backport] Fix issues with history sampling and hw dynamic res (#1777) * Fix TAA dynamic res issue * Changelog * [Backport 8.x.x] Fixed an issue where look dev lighting would go black when a new scene is loaded. (#1322) * Fixed an issue where look dev lighting would go black when a new scene is loaded. * Update changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fix * Changelog Co-authored-by: slunity <37302815+slunity@users.noreply.github.com> Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk> Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com> Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com> Co-authored-by: remi-chapelain <57442369+remi-chapelain@users.noreply.github.com> Co-authored-by: fredericv-unity3d <55485372+fredericv-unity3d@users.noreply.github.com> Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com> Co-authored-by: Evgenii Golubev <EvgeniiG@users.noreply.github.com> Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org> Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com> * Added a warning when trying to bake with static lighting being in an invalid state. #2597 * Fix volumetric fog nan #2174 * Fixed a null ref in the volume component list when there is no volume components in the project #1282 Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com> Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk> Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com> Co-authored-by: Antoine Lelievre <antoinel@unity3d.com> Co-authored-by: Martin Thorzen <35328557+martint-unity@users.noreply.github.com> Co-authored-by: jenniferd-unity <71718938+jenniferd-unity@users.noreply.github.com> Co-authored-by: slunity <37302815+slunity@users.noreply.github.com> Co-authored-by: remi-chapelain <57442369+remi-chapelain@users.noreply.github.com> Co-authored-by: fredericv-unity3d <55485372+fredericv-unity3d@users.noreply.github.com> Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com> Co-authored-by: Evgenii Golubev <EvgeniiG@users.noreply.github.com> Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org> Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com> Co-authored-by: Vic-Cooper <63712500+Vic-Cooper@users.noreply.github.com> Co-authored-by: Andrew Spiering <aspiering@gmail.com> Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Purpose of this PR
Fixes 1253367
Forces to rebake probe with missing baked texture.
Testing status
Manual Tests: What did you do?
Comments to reviewers
Notes for the reviewers you have assigned.