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Added disocclusion and ghosting to the glossary #75

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Expand Up @@ -137,3 +137,12 @@ A function that describes a wave that represents the human eye’s relative sens
#### punctual lights:
A light is considered to be punctual if it emits light from a single point. HDRPs Spot and Point Lights are punctual.

## Rendering Artifacts

<a name="Disocclusion"></a>
#### disocclusion
A rendering artifact that describes the situation where a GameObject that was previously occluded becomes visible.

<a name="Ghosting"></a>
#### ghosting
A rendering artifact that describes the situation where a moving GameObject leaves a trail of pixels behind it.