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Procedural metering mask that follows target #723
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68acb9c
some very incomplete stuff...
FrancescoC-unity ccb3a84
sync point, rough working version
FrancescoC-unity 297f0d4
Mostly working for now, moving onto debug vis and maybe revisit.
FrancescoC-unity d25ccf9
Commit as I need branch switching - Start debug modes
FrancescoC-unity 64cad47
Add a bunch of debug mode and start of histogram
FrancescoC-unity f2b71e0
Delimiters indicator with bars
FrancescoC-unity 86be36d
Add another option for percentile exttremes
FrancescoC-unity db33844
fix warning
FrancescoC-unity a277a56
Moving debug modes
FrancescoC-unity c533cfd
Label bar separate (invisible otherwise)
FrancescoC-unity 8cca38f
Push change to bar indicator
FrancescoC-unity f319156
remove fancy background of histogram frame
FrancescoC-unity 10b7f76
start of procedural mask
FrancescoC-unity 7fc3237
Small triangle instead of indicator bars
FrancescoC-unity 2573a9d
Target exposure indicator
FrancescoC-unity cda2dce
add some margin
FrancescoC-unity f5d1d79
Add an X at center
FrancescoC-unity cae8e6e
Metering PiP
FrancescoC-unity 2d59944
Draw tonemap curve and use tonemapped texture for view
FrancescoC-unity 7f83e1a
Share some code
FrancescoC-unity d002b89
Curve remapping for histogram and fix some warning
FrancescoC-unity 9187bbb
Some comments fixup
FrancescoC-unity beb9b39
Simple comment changes
FrancescoC-unity 9f7ee5f
Revert debug symbol in shader
FrancescoC-unity a544903
Changelog
FrancescoC-unity 9b2b10d
Merge branch 'HDRP/histogram-exposure' into HDRP/targeting-metering
FrancescoC-unity d586734
Some basic version of procedural working
FrancescoC-unity 6dcc734
need to switch branch
FrancescoC-unity 4e2782d
Exposure target and threshold.
FrancescoC-unity aea7a8a
Merge branch 'HDRP/staging' into HDRP/targeting-metering
FrancescoC-unity a0b93e5
fix merge mess
FrancescoC-unity 59d9420
Fixes
FrancescoC-unity 4cc139b
Merge branch 'HDRP/staging' into HDRP/targeting-metering
sebastienlagarde b057fd3
Merge branch 'HDRP/staging' into HDRP/targeting-metering
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QA: please be sure to test Target on both windows on Metal, just to be sure it work on all platform