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Fix transparent movec scene view #698

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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -628,6 +628,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed an issue where editing the Look Dev default profile would not reflect directly in the Look Dev window.
- Fixed a bug where the light list is not cleared but still used when resizing the RT.
- Fixed exposure debug shader with XR single-pass rendering.
- Fixed issues with scene view and transparent motion vectors.

### Changed
- Improve MIP selection for decals on Transparents
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Original file line number Diff line number Diff line change
Expand Up @@ -3872,7 +3872,7 @@ void RenderForwardOpaque(CullingResults cullResults, HDCamera hdCamera, Scriptab

static bool NeedMotionVectorForTransparent(FrameSettings frameSettings)
{
return frameSettings.IsEnabled(FrameSettingsField.MotionVectors) && frameSettings.IsEnabled(FrameSettingsField.TransparentsWriteMotionVector);
return frameSettings.IsEnabled(FrameSettingsField.MotionVectors) && frameSettings.IsEnabled(FrameSettingsField.TransparentsWriteMotionVector) && frameSettings.IsEnabled(FrameSettingsField.ObjectMotionVectors);
}

RendererListDesc PrepareForwardTransparentRendererList(CullingResults cullResults, HDCamera hdCamera, bool preRefraction)
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