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2021.2/universal/case 1379188 particle unlit blend #6840

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eh-unity
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@eh-unity eh-unity commented Jan 25, 2022

Purpose of this PR

Custom backport of particle unlit shader blending fixes.
Case: 1379188

In master fixed by this PR: #5762 and additionally this #6861


Testing status

Ran local foundation tests.


Comments to reviewers

Notes for the reviewers you have assigned.

@eh-unity eh-unity changed the base branch from master to 2021.2/staging January 25, 2022 17:22
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github-actions bot commented Jan 25, 2022

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@eh-unity eh-unity marked this pull request as ready for review January 25, 2022 17:23
@eh-unity eh-unity requested review from a team as code owners January 25, 2022 17:23
@eh-unity eh-unity requested a review from ellioman January 26, 2022 11:20
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@phi-lira phi-lira left a comment

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It would be nice to refer to the original PR, even when this is a custom backport. It helps add context and reviewers.

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Referencing the original PR is also good because then we would be able to see which PR backported it, also you should add backported tag in the original PR.

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This does not have a parent PR. In master the issue was fixed by the overall blending changes, while here I fixed only the reported issue. And while doing so I discovered another issue which is fixed in another PR in master.
But I can add reference to the blending PR in master.

Comment on lines 9 to 11
Version Updated
The version number for this package has increased due to a version update of a related graphics package.

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You can remove this part since you're the first one adding something to 12.1.5.

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@ellioman ellioman left a comment

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Just fix the changelog and we're good.

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eh-unity commented Feb 3, 2022

Test failures in commit ad77d5b
appear to be the same as in 21.2/staging.

@eh-unity eh-unity merged commit 35273a9 into 2021.2/staging Feb 3, 2022
@eh-unity eh-unity deleted the 2021.2/universal/case-1379188-particle-unlit-blend branch February 3, 2022 12:38
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4 participants