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2021.2/universal/case 1379188 particle unlit blend #6840
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2021.2/universal/case 1379188 particle unlit blend #6840
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Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed. URP Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure. |
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It would be nice to refer to the original PR, even when this is a custom backport. It helps add context and reviewers.
Referencing the original PR is also good because then we would be able to see which PR backported it, also you should add backported tag in the original PR. |
This does not have a parent PR. In master the issue was fixed by the overall blending changes, while here I fixed only the reported issue. And while doing so I discovered another issue which is fixed in another PR in master. |
Version Updated | ||
The version number for this package has increased due to a version update of a related graphics package. | ||
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You can remove this part since you're the first one adding something to 12.1.5.
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Just fix the changelog and we're good.
…icle-unlit-blend # Conflicts: # com.unity.render-pipelines.universal/CHANGELOG.md
Test failures in commit ad77d5b |
Purpose of this PR
Custom backport of particle unlit shader blending fixes.
Case: 1379188
In master fixed by this PR: #5762 and additionally this #6861
Testing status
Ran local foundation tests.
Comments to reviewers
Notes for the reviewers you have assigned.