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Post Process can now be edited in the default frame settings. #6816
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* Fix AxF debug output in certain configurations. * Update comment
* Fix white flash * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Show info box when ray tracing is enabled. * Changelog * Move below MSAA Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…phics Compositor enabled (#4593) Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Reconstruct jittered projection matrix far plane (for Infinite ) * Changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…DRP's lifecycle. (#4688) Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix overdraw in custom pass utils blur function * Updated changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix * changelog * Force sync compilation for TAA Co-authored-by: CifaCia <f.cifariellociardi@gmail.com> Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…side is updated. (case 1335737, related to 1314040) (#4691) Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…ing only the RTSSS Data (case 1332904). (#4626) * Fixed the ray traced sub subsurface scattering debug mode not displaying only the RTSSS Data (case 1332904). * Add test scene Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com> Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
…e refraction and probe refraction (#4653) * Delete the second transmittance mul * Changelog Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
#4636) * Initialize the shading normal to a non-zero value for anisotropy * Changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix VfX lit particle aov output color space * Update comment Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed issue with transparent unlit. * Updated changelog. * Reverted accidental change to default mtl. Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…cal volumetric fog volume (#4728) * Fixed nullref when deleting the 3D mask of a density volume (case 1339330) * Updated changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
… into hd/bugfix # Conflicts: # com.unity.render-pipelines.high-definition/CHANGELOG.md
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Change has already been discussed with with developper.
Completely agree with it ✔️
* fixed typo and made style guide fixes (#6749) * style guide fixes (#6750) * Added menu trail to change atlas resolution (#6755) * Clarified how to find hdrp in package manager (#6756) * made style guide fixes (#6762) * added new instructions for photoshop colour channels (#6769) * made naming of AO consistent (#6771) * Removed reference to 3d with extras project (#6781) Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Added default value (#6770) * Added default value * Fixed merge issue * undo wrong fix Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Merge Hd/bugfix #6791 * Fix warning on baking set renaming #6808 * Renamed the Exposure field to Exposure Compensation in sky volume overrides (case 1392530). #6801 * Refresh baking set scene list when one baking set is removed. #6811 * clarified how to change mode (#6871) * fixed screenshot annotation colour (#6872) * fixed formatting (#6873) * fixed name of Game view (#6874) * fixed note formatting (#6875) * new screenshot and fixed table formatting (#6889) * minor style guide changes (#6904) * remove italics, note formatting (#6906) * fixed typo "on following GPUs" > on the following GPUs (#6909) * Post Process can now be edited in the default frame settings. #6816 * Fixed errors spamming when in player mode due to ray tracing light cluster debug view (case 1390471). #6820 * Fixed missing unit in ray tracing related tooltips and docs (case 1397491). #6822 * [Fogbugz # 1386436] Fixing FPTL failing when near and far are very tight. #6826 * Fixed an issue where forced sky update would not update ambient probe. #6831 * Fixed a null ref exception in Volume Explorer #6834 * Cleaning up FPTL early out for ps4 and PC (#6882) * Changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [HDRP] Fix static sky lighting update when render textures are updated #6863 * Quality update of custom post process (#6856) * Disable the clouds in the indoor sample scenes (normal and DXR) #6908 * Fixed using the wrong coordinate to compute the sampling direction for the screen space global illumination. #6903 * Update VolumeParameter.cs * Replaced view lighting tool with light anchor (#6829) * Replaced view lighting tool with light anchor * Update View-Lighting-Tool.md * Apply formatting changes * revert: Fix cached directional shadows disappearing when going out of shadow range to never reappear #6802 * [RPW][1386964]Fix undo for DebugUI.Enum fields on the rendering debugger. #6632 * More explicit error message when trying to use Shader Graph nodes HDSceneColor, NormalFromHeight, DDX, DDY or DDXY in ray tracing #6254 * [RPW]Fix recovering the correct index for DebugUI.Enum field that are not autoenum (#6901) * Proper Indoors scene template volume * Update 004-CloudsFlaresDecals.png Co-authored-by: emilybrown1 <88374601+emilybrown1@users.noreply.github.com> Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com> Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com> Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com> Co-authored-by: Antoine Lelievre <antoinel@unity3d.com> Co-authored-by: noreply@unity3d.com <noreply@unity3d.com> Co-authored-by: alex-vazquez <76204843+alex-vazquez@users.noreply.github.com> Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org> Co-authored-by: Rémi Chapelain <remi.chapelain@unity3d.com>
* fixed typo and made style guide fixes (#6749) * style guide fixes (#6750) * Added menu trail to change atlas resolution (#6755) * Clarified how to find hdrp in package manager (#6756) * made style guide fixes (#6762) * added new instructions for photoshop colour channels (#6769) * made naming of AO consistent (#6771) * Removed reference to 3d with extras project (#6781) Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Added default value (#6770) * Added default value * Fixed merge issue * undo wrong fix Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Merge Hd/bugfix #6791 * Fix warning on baking set renaming #6808 * Renamed the Exposure field to Exposure Compensation in sky volume overrides (case 1392530). #6801 * Refresh baking set scene list when one baking set is removed. #6811 * clarified how to change mode (#6871) * fixed screenshot annotation colour (#6872) * fixed formatting (#6873) * fixed name of Game view (#6874) * fixed note formatting (#6875) * new screenshot and fixed table formatting (#6889) * minor style guide changes (#6904) * remove italics, note formatting (#6906) * fixed typo "on following GPUs" > on the following GPUs (#6909) * Post Process can now be edited in the default frame settings. #6816 * Fixed errors spamming when in player mode due to ray tracing light cluster debug view (case 1390471). #6820 * Fixed missing unit in ray tracing related tooltips and docs (case 1397491). #6822 * [Fogbugz # 1386436] Fixing FPTL failing when near and far are very tight. #6826 * Fixed an issue where forced sky update would not update ambient probe. #6831 * Fixed a null ref exception in Volume Explorer #6834 * Cleaning up FPTL early out for ps4 and PC (#6882) * Changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [HDRP] Fix static sky lighting update when render textures are updated #6863 * Quality update of custom post process (#6856) * Disable the clouds in the indoor sample scenes (normal and DXR) #6908 * Fixed using the wrong coordinate to compute the sampling direction for the screen space global illumination. #6903 * Update VolumeParameter.cs * Replaced view lighting tool with light anchor (#6829) * Replaced view lighting tool with light anchor * Update View-Lighting-Tool.md * Apply formatting changes * revert: Fix cached directional shadows disappearing when going out of shadow range to never reappear #6802 * [RPW][1386964]Fix undo for DebugUI.Enum fields on the rendering debugger. #6632 * More explicit error message when trying to use Shader Graph nodes HDSceneColor, NormalFromHeight, DDX, DDY or DDXY in ray tracing #6254 * [RPW]Fix recovering the correct index for DebugUI.Enum field that are not autoenum (#6901) * Proper Indoors scene template volume * Update 004-CloudsFlaresDecals.png Co-authored-by: emilybrown1 <88374601+emilybrown1@users.noreply.github.com> Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com> Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com> Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com> Co-authored-by: Antoine Lelievre <antoinel@unity3d.com> Co-authored-by: noreply@unity3d.com <noreply@unity3d.com> Co-authored-by: alex-vazquez <76204843+alex-vazquez@users.noreply.github.com> Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org> Co-authored-by: Rémi Chapelain <remi.chapelain@unity3d.com>
* [HDRP 21.2] Backport various PRs (#6926) * fixed typo and made style guide fixes (#6749) * style guide fixes (#6750) * Added menu trail to change atlas resolution (#6755) * Clarified how to find hdrp in package manager (#6756) * made style guide fixes (#6762) * added new instructions for photoshop colour channels (#6769) * made naming of AO consistent (#6771) * Removed reference to 3d with extras project (#6781) Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Added default value (#6770) * Added default value * Fixed merge issue * undo wrong fix Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Merge Hd/bugfix #6791 * Fix warning on baking set renaming #6808 * Renamed the Exposure field to Exposure Compensation in sky volume overrides (case 1392530). #6801 * Refresh baking set scene list when one baking set is removed. #6811 * clarified how to change mode (#6871) * fixed screenshot annotation colour (#6872) * fixed formatting (#6873) * fixed name of Game view (#6874) * fixed note formatting (#6875) * new screenshot and fixed table formatting (#6889) * minor style guide changes (#6904) * remove italics, note formatting (#6906) * fixed typo "on following GPUs" > on the following GPUs (#6909) * Post Process can now be edited in the default frame settings. #6816 * Fixed errors spamming when in player mode due to ray tracing light cluster debug view (case 1390471). #6820 * Fixed missing unit in ray tracing related tooltips and docs (case 1397491). #6822 * [Fogbugz # 1386436] Fixing FPTL failing when near and far are very tight. #6826 * Fixed an issue where forced sky update would not update ambient probe. #6831 * Fixed a null ref exception in Volume Explorer #6834 * Cleaning up FPTL early out for ps4 and PC (#6882) * Changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [HDRP] Fix static sky lighting update when render textures are updated #6863 * Quality update of custom post process (#6856) * Disable the clouds in the indoor sample scenes (normal and DXR) #6908 * Fixed using the wrong coordinate to compute the sampling direction for the screen space global illumination. #6903 * Update VolumeParameter.cs * Replaced view lighting tool with light anchor (#6829) * Replaced view lighting tool with light anchor * Update View-Lighting-Tool.md * Apply formatting changes * revert: Fix cached directional shadows disappearing when going out of shadow range to never reappear #6802 * [RPW][1386964]Fix undo for DebugUI.Enum fields on the rendering debugger. #6632 * More explicit error message when trying to use Shader Graph nodes HDSceneColor, NormalFromHeight, DDX, DDY or DDXY in ray tracing #6254 * [RPW]Fix recovering the correct index for DebugUI.Enum field that are not autoenum (#6901) * Proper Indoors scene template volume * Update 004-CloudsFlaresDecals.png Co-authored-by: emilybrown1 <88374601+emilybrown1@users.noreply.github.com> Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com> Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com> Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com> Co-authored-by: Antoine Lelievre <antoinel@unity3d.com> Co-authored-by: noreply@unity3d.com <noreply@unity3d.com> Co-authored-by: alex-vazquez <76204843+alex-vazquez@users.noreply.github.com> Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org> Co-authored-by: Rémi Chapelain <remi.chapelain@unity3d.com> * Fixed missing capital and UI bolding (#6876) * [RPW]Fix Diffusion Profile Volume Component inspector when opened wit… #6799 * Disabled the "Reflect Sky" feature in the case of transparent screenspace reflections for the water system. #6725 Co-authored-by: emilybrown1 <88374601+emilybrown1@users.noreply.github.com> Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com> Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com> Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com> Co-authored-by: Antoine Lelievre <antoinel@unity3d.com> Co-authored-by: noreply@unity3d.com <noreply@unity3d.com> Co-authored-by: alex-vazquez <76204843+alex-vazquez@users.noreply.github.com> Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org> Co-authored-by: Rémi Chapelain <remi.chapelain@unity3d.com>
Purpose of this PR
Post Process can now be edited in the default frame settings.
https://fogbugz.unity3d.com/f/cases/1390354/
The reason this was disabled is probably to avoid people making mistakes in the default frame settings and enable post process for reflection cameras. Given that user can still enable them in the reflection probe objects, and in order to keep things more consistency, we've decided to revert this behavior and make it editable again.
If we ever decide to prevent users from enabling post process completely for reflections then we can do it consistently everywhere.
Testing status
Tested that post process can now be enabled in the default frame settings.