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[RPW]Fix Diffusion Profile Volume Component inspector when opened wit… #6799
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…h the Volume Profile
Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed. HDRP SRP Core Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure. |
@Unity-Technologies/gfx-qa-hdrp , could you please open a Volume, with a DiffusionProfile added? both through the VolumeProfileInspector and from the VolumeInspector. Many thanks |
@@ -81,6 +81,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. | |||
- Fixing missing doc API for RTAS Debug display. | |||
- Fixed AO dissapearing when DRS would be turned off through a camera, while hardware drs is active in DX12 or Vulkan (case 1383093). | |||
- Fixed misc shader warnings. | |||
- Fixed crash opeing Volume Component with Diffusion Profile. |
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minor typo here
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Quickly checked to see if no issues arised, LGTM ✔️
@@ -81,6 +81,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. | |||
- Fixing missing doc API for RTAS Debug display. | |||
- Fixed AO dissapearing when DRS would be turned off through a camera, while hardware drs is active in DX12 or Vulkan (case 1383093). | |||
- Fixed misc shader warnings. | |||
- Fixed NullReferenceException when opeining a Volume Component with a Diffusion Profile with any inspector. |
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lol minor typo here
Safety Net failing because : |
* [HDRP 21.2] Backport various PRs (#6926) * fixed typo and made style guide fixes (#6749) * style guide fixes (#6750) * Added menu trail to change atlas resolution (#6755) * Clarified how to find hdrp in package manager (#6756) * made style guide fixes (#6762) * added new instructions for photoshop colour channels (#6769) * made naming of AO consistent (#6771) * Removed reference to 3d with extras project (#6781) Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Added default value (#6770) * Added default value * Fixed merge issue * undo wrong fix Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Merge Hd/bugfix #6791 * Fix warning on baking set renaming #6808 * Renamed the Exposure field to Exposure Compensation in sky volume overrides (case 1392530). #6801 * Refresh baking set scene list when one baking set is removed. #6811 * clarified how to change mode (#6871) * fixed screenshot annotation colour (#6872) * fixed formatting (#6873) * fixed name of Game view (#6874) * fixed note formatting (#6875) * new screenshot and fixed table formatting (#6889) * minor style guide changes (#6904) * remove italics, note formatting (#6906) * fixed typo "on following GPUs" > on the following GPUs (#6909) * Post Process can now be edited in the default frame settings. #6816 * Fixed errors spamming when in player mode due to ray tracing light cluster debug view (case 1390471). #6820 * Fixed missing unit in ray tracing related tooltips and docs (case 1397491). #6822 * [Fogbugz # 1386436] Fixing FPTL failing when near and far are very tight. #6826 * Fixed an issue where forced sky update would not update ambient probe. #6831 * Fixed a null ref exception in Volume Explorer #6834 * Cleaning up FPTL early out for ps4 and PC (#6882) * Changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [HDRP] Fix static sky lighting update when render textures are updated #6863 * Quality update of custom post process (#6856) * Disable the clouds in the indoor sample scenes (normal and DXR) #6908 * Fixed using the wrong coordinate to compute the sampling direction for the screen space global illumination. #6903 * Update VolumeParameter.cs * Replaced view lighting tool with light anchor (#6829) * Replaced view lighting tool with light anchor * Update View-Lighting-Tool.md * Apply formatting changes * revert: Fix cached directional shadows disappearing when going out of shadow range to never reappear #6802 * [RPW][1386964]Fix undo for DebugUI.Enum fields on the rendering debugger. #6632 * More explicit error message when trying to use Shader Graph nodes HDSceneColor, NormalFromHeight, DDX, DDY or DDXY in ray tracing #6254 * [RPW]Fix recovering the correct index for DebugUI.Enum field that are not autoenum (#6901) * Proper Indoors scene template volume * Update 004-CloudsFlaresDecals.png Co-authored-by: emilybrown1 <88374601+emilybrown1@users.noreply.github.com> Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com> Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com> Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com> Co-authored-by: Antoine Lelievre <antoinel@unity3d.com> Co-authored-by: noreply@unity3d.com <noreply@unity3d.com> Co-authored-by: alex-vazquez <76204843+alex-vazquez@users.noreply.github.com> Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org> Co-authored-by: Rémi Chapelain <remi.chapelain@unity3d.com> * Fixed missing capital and UI bolding (#6876) * [RPW]Fix Diffusion Profile Volume Component inspector when opened wit… #6799 * Disabled the "Reflect Sky" feature in the case of transparent screenspace reflections for the water system. #6725 Co-authored-by: emilybrown1 <88374601+emilybrown1@users.noreply.github.com> Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com> Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com> Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com> Co-authored-by: Antoine Lelievre <antoinel@unity3d.com> Co-authored-by: noreply@unity3d.com <noreply@unity3d.com> Co-authored-by: alex-vazquez <76204843+alex-vazquez@users.noreply.github.com> Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org> Co-authored-by: Rémi Chapelain <remi.chapelain@unity3d.com>
Purpose of this PR
The OnEnable method was being called, before the inspector was being set. The OnEnable is being called manually by the VolumeComponentListEditor
Testing status