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Revert "Automatically enable Alpha-To-Coverage when alpha clipping is on (#6599)" #6650

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Merged
merged 1 commit into from
Dec 17, 2021

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JulienIgnace-Unity
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Purpose of this PR

Revert "Automatically enable Alpha-To-Coverage when alpha clipping is on (#6599)"

… on (#6599)"

This reverts commit e7a2db2.

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md
#	com.unity.render-pipelines.high-definition/Documentation~/Upgrading-from-2022.1-to-2022.2.md
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Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed.
Link to Yamato: https://unity-ci.cds.internal.unity3d.com/project/902/
Search for your PR branch using the search bar at the top, then add the following segment(s) to the end of the URL (you may need multiple tabs depending on how many packages you change)

HDRP
/jobDefinition/.yamato%2Fall-hdrp.yml%23PR_HDRP_trunk
With changes to HDRP packages, you should also run
/jobDefinition/.yamato%2Fall-lightmapping.yml%23PR_Lightmapping_trunk

Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure.

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It appears that you made a non-draft PR!
Please convert your PR to draft (button on the right side of the page).
See the PR template for more information.
Thank you!

@JulienIgnace-Unity JulienIgnace-Unity merged commit 1eceaae into master Dec 17, 2021
@JulienIgnace-Unity JulienIgnace-Unity deleted the hd/revert-6599 branch December 17, 2021 16:05
@LaserYGD
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LaserYGD commented Dec 17, 2021

Hi,
was there an issue with the original PR adding this, and is it coming back?

@JulienIgnace-Unity
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Yes it broke some behaviors with double sided shadow flag on mesh renderers. We'll come back to it once the relevant people are back from vacation in early january.

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2 participants