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[HDRP] Backport various Fix Prs #6535
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…w being black outside the range of the light (case 1371441). #6279
* Using texture types instead of RenderTexture types for DLSSPass * Changelog * Formatting Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…ction on (case 1370214) (#6293) * Fix panini for LensFlare * Add changelog
…ncluded in the ray tracing stats (case 1379383). #6277
…d the same draw order. #6303
… perfectly black (case 1379185). #6311
…f the ray traced reflections denoiser (case 1376918). #6321
…citly (#6323) * Physically Based Sky documentation now mentions the warmup cost explicitly. * Update CHANGELOG.md Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Purpose of this PR
Fixed edges and ghosting appearing on shadow matte due to the shado…
Fixed interpolation issue with wind orientation (case 1379841). #6284
Fixed range fields for depth of field #6285
[Core] Fix XR support in CoreUtils.Drawfullscreen #6287
** Fixing DLSS failing when MV are disabled ** (#6292)
[Fix] Lens Flare visible when being behind a camera with Panini Proje…
[HDRP] Remove alpha from local volumetric fog color field #6310
[HDRP] Changed default numbder of physically based sky bounce from 8 …
[HDRP] Improve decal performances when they use different material an…
[HDRP] Update reference screenshots #6404
Fixed Nans happening due to volumetric clouds when the pixel color is…
Fixed missing information in the tooltip of affects smooth surfaces o…
Physically Based Sky documentation now mentions the warmup cost expli…
Reviewed PR #6031 (#6340)
Fix preview scene objects marked dirty by migration #6361
[HDRP][Path Tracing] Fixed PS5 build compilation warnings #6362
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