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Fix errors when APV debug is on and we switch to an asset that has APV disabled #6483

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Merged
merged 185 commits into from
Dec 14, 2021

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FrancescoC-unity
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Fix for https://fogbugz.unity3d.com/f/cases/1385066/

The issue was that the debug was still drawn even if the feature is disabled by the pipeline.

What did I test The repro steps

pmavridis and others added 30 commits May 26, 2021 19:23
* Fix AxF debug output in certain configurations.

* Update comment
* Fix white flash

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Show info box when ray tracing is enabled.

* Changelog

* Move below MSAA

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…phics Compositor enabled (#4593)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Reconstruct jittered projection matrix far plane (for Infinite )

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…DRP's lifecycle. (#4688)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix overdraw in custom pass utils blur function

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix

* changelog

* Force sync compilation for TAA

Co-authored-by: CifaCia <f.cifariellociardi@gmail.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…side is updated. (case 1335737, related to 1314040) (#4691)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…ing only the RTSSS Data (case 1332904). (#4626)

* Fixed the ray traced sub subsurface scattering debug mode not displaying only the RTSSS Data (case 1332904).

* Add test scene

Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
…e refraction and probe refraction (#4653)

* Delete the second transmittance mul

* Changelog

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
#4636)

* Initialize the shading normal to a non-zero value for anisotropy

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix VfX lit particle aov output color space

* Update comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed issue with transparent unlit.

* Updated changelog.

* Reverted accidental change to default mtl.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…cal volumetric fog volume (#4728)

* Fixed nullref when deleting the 3D mask of a density volume (case 1339330)

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
adrien-de-tocqueville and others added 14 commits November 25, 2021 17:52
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
…le (#6296)

* Fix

* Changelog

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* Clarifying something

* fix raytraced version

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Disable atmospheric scattering for matcap debug lighting mode

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Always recompute LUT hash when colro curves are overridden

* Changelog

* Missing tiny part of comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
This reverts commit 4ffd193.
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github-actions bot commented Dec 6, 2021

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@sebastienlagarde sebastienlagarde changed the base branch from hd/bugfix to master December 6, 2021 12:53
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Small fix, testing the repro should be sufficient

@sebastienlagarde sebastienlagarde merged commit d7651cb into master Dec 14, 2021
@sebastienlagarde sebastienlagarde deleted the HDRP/fix-apv-debug-mode-breaking branch December 14, 2021 18:52
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