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Fixed missing information in the tooltip of affects smooth surfaces of the ray traced reflections denoiser (case 1376918). #6321

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Merged
merged 2 commits into from
Nov 25, 2021

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anisunity
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https://fogbugz.unity3d.com/f/cases/1376918/
This is not a bug, when we have multiple bounces, we cannot automatically skip the smooth surfaces as we may have rough surfaces to denoise seen in the reflections. This PR precises the tooltip to remove the ambiguity of the behavior.

… of the ray traced reflections denoiser (case 1376918).
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I agree with the fix, but I would add it to the doc also in addition of the tooltips (in here).

Also, since we don't have a test for it, are we sure that the affect smooth surface still works or I misremember its usecase ? In this example, I'd expect the smooth surface (mirror on the left) to blur when checking affect smooth surface but it doesn't ?

f4e393a393fdb69a5931f0773628f040.mp4

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has been discused and everything works as expected. ✔️

@JulienIgnace-Unity JulienIgnace-Unity merged commit 6bf8730 into master Nov 25, 2021
@JulienIgnace-Unity JulienIgnace-Unity deleted the HDRP/fix-1376918 branch November 25, 2021 12:28
sebastienlagarde pushed a commit that referenced this pull request Dec 8, 2021
…f the ray traced reflections denoiser (case 1376918). #6321
sebastienlagarde added a commit that referenced this pull request Dec 9, 2021
* - Fixed edges and ghosting appearing on shadow matte due to the shadow being black outside the range of the light (case 1371441). #6279

* Fixed interpolation issue with wind orientation (case 1379841). #6284

* Fixed range fields for depth of field #6285

* [Core] Fix XR support in CoreUtils.Drawfullscreen #6287

* ** Fixing DLSS failing when MV are disabled ** (#6292)

* Using texture types instead of RenderTexture types for DLSSPass

* Changelog

* Formatting

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Fix] Lens Flare visible when being behind a camera with Panini Projection on (case 1370214) (#6293)

* Fix panini for LensFlare

* Add changelog

* Update CHANGELOG.md

* Fixed the ray tracing acceleration structure build marker not being included in the ray tracing stats (case 1379383). #6277

* [HDRP] Remove alpha from local volumetric fog color field #6310

* [HDRP] Changed default numbder of physically based sky bounce from 8 to 3 #6304

* [HDRP] Improve decal performances when they use different material and the same draw order. #6303

* [HDRP] Update reference screenshots #6404

* Fixed Nans happening due to volumetric clouds when the pixel color is perfectly black (case 1379185). #6311

* Fixed missing information in the tooltip of affects smooth surfaces of the ray traced reflections denoiser (case 1376918). #6321

* Physically Based Sky documentation now mentions the warmup cost explicitly (#6323)

* Physically Based Sky documentation now mentions the warmup cost explicitly.

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reviewed PR #6031 (#6340)

* Reviewed PR #6031

Also generally improved this doc, fixed typos and added screenshots.

* Apply formatting changes

Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>

* Fix preview scene objects marked dirty by migration #6361

* [HDRP][Path Tracing] Fixed PS5 build compilation warnings #6362

* Fix compil issue

* Apply formatting changes

* Update VisualEnvironment.cs

* Fix HDRP warning (#6396)

* [HDRP][Metal]

* Update reference screenshots sky

Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
Co-authored-by: skhiat <55133890+skhiat@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Vic Cooper <63712500+Vic-Cooper@users.noreply.github.com>
Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
Co-authored-by: Arttu Peltonen <77337829+arttu-peltonen@users.noreply.github.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
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4 participants