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[HDRP] Remove alpha from local volumetric fog color field #6310

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Merged
merged 3 commits into from
Nov 25, 2021

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alelievr
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Purpose of this PR

Fix https://fogbugz.unity3d.com/f/cases/1381267/


Testing status

As you can see the alpha is gone:
image

@alelievr alelievr self-assigned this Nov 16, 2021
@alelievr alelievr marked this pull request as ready for review November 16, 2021 16:51
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Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed.
Link to Yamato: https://unity-ci.cds.internal.unity3d.com/project/902/
Search for your PR branch using the search bar at the top, then add the following segment(s) to the end of the URL (you may need multiple tabs depending on how many packages you change)

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@github-actions github-actions bot added the HDRP label Nov 16, 2021
@alelievr alelievr requested review from sebastienlagarde, a team and skhiat November 16, 2021 16:51
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LGTM 🟢

@sebastienlagarde sebastienlagarde merged commit 7a5ed20 into master Nov 25, 2021
@sebastienlagarde sebastienlagarde deleted the hd/fix/local-volumetric-fog-color-field branch November 25, 2021 18:40
sebastienlagarde added a commit that referenced this pull request Dec 9, 2021
* - Fixed edges and ghosting appearing on shadow matte due to the shadow being black outside the range of the light (case 1371441). #6279

* Fixed interpolation issue with wind orientation (case 1379841). #6284

* Fixed range fields for depth of field #6285

* [Core] Fix XR support in CoreUtils.Drawfullscreen #6287

* ** Fixing DLSS failing when MV are disabled ** (#6292)

* Using texture types instead of RenderTexture types for DLSSPass

* Changelog

* Formatting

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Fix] Lens Flare visible when being behind a camera with Panini Projection on (case 1370214) (#6293)

* Fix panini for LensFlare

* Add changelog

* Update CHANGELOG.md

* Fixed the ray tracing acceleration structure build marker not being included in the ray tracing stats (case 1379383). #6277

* [HDRP] Remove alpha from local volumetric fog color field #6310

* [HDRP] Changed default numbder of physically based sky bounce from 8 to 3 #6304

* [HDRP] Improve decal performances when they use different material and the same draw order. #6303

* [HDRP] Update reference screenshots #6404

* Fixed Nans happening due to volumetric clouds when the pixel color is perfectly black (case 1379185). #6311

* Fixed missing information in the tooltip of affects smooth surfaces of the ray traced reflections denoiser (case 1376918). #6321

* Physically Based Sky documentation now mentions the warmup cost explicitly (#6323)

* Physically Based Sky documentation now mentions the warmup cost explicitly.

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reviewed PR #6031 (#6340)

* Reviewed PR #6031

Also generally improved this doc, fixed typos and added screenshots.

* Apply formatting changes

Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>

* Fix preview scene objects marked dirty by migration #6361

* [HDRP][Path Tracing] Fixed PS5 build compilation warnings #6362

* Fix compil issue

* Apply formatting changes

* Update VisualEnvironment.cs

* Fix HDRP warning (#6396)

* [HDRP][Metal]

* Update reference screenshots sky

Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
Co-authored-by: skhiat <55133890+skhiat@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Vic Cooper <63712500+Vic-Cooper@users.noreply.github.com>
Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
Co-authored-by: Arttu Peltonen <77337829+arttu-peltonen@users.noreply.github.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
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4 participants