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[HDRP] Backport various PRs #6081
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[HDRP] Backport various PRs #6081
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…old (#6005) * Tooltip and dilation thresh clamp * More tooltip grammar
* Adding FPTL caching of light volume, adding new conditional for early out of loop and forcing loop to be dynamic * Early out on the wave itself if we find at least 1 valid light, saves additional 0.05ms * Fixing some compiler warnings
* Updated HDRP analytics - New version of hdrp usage to better analyse data - Default values event to populate default values for the dashboard * Fixed menu item
* Enable Iris normal for Eye shader * categories * update eye sample Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…ks (#5929) * Fix render graph not being executed when an exception is thrown from the graph recording * Cleanup + doc
* Fix tooltip * Update Material-Type.md * Update iridescence-thickness.md * Update LitSurfaceInputsUIBlock.cs
…#5956) Please enter the commit message for your changes. Lines starting
* Update docs with RendererList related option * Minor edit
* Added ortho cam support, plus raygen refactor. * Added support for interleaved tiling. * Added spread angle adjustment. * Offset tile sub-pixels, instead of relying on proj matrix modifications. * Undoed last commit. * Use tiled pixel coords for all things sampling-related (incl. lens). * Update CHANGELOG.md Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Renable missing test (Lens Flare) * Update references images for 4092 Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
) * Improved robustness of the stacklit material. * Updated changelog. * Changed coat normal sample texture from default to normal * add 5007 stacklit test scene for PT * added scene to build settings Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com> Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed. HDRP VFX SRP Core Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure. |
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…es (#6084) * Fix custom pass injection point not visible when using the Camera mode. * updated changelog
Purpose of this PR
[HDRP] Fix the injection point field not visible in custom pass volumes #6084
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