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[HDRP] Backport various PRs #6081

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Merged
merged 18 commits into from
Oct 21, 2021

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sebastienlagarde
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@sebastienlagarde sebastienlagarde commented Oct 20, 2021

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FrancescoC-unity and others added 17 commits October 20, 2021 14:43
…old (#6005)

* Tooltip and dilation thresh clamp

* More tooltip grammar
* Adding FPTL caching of light volume, adding new conditional for early out of loop and forcing loop to be dynamic

* Early out on the wave itself if we find at least 1 valid light, saves additional 0.05ms

* Fixing some compiler warnings
* Updated HDRP analytics

- New version of hdrp usage to better analyse data
- Default values event to populate default values for the dashboard

* Fixed menu item
* Enable Iris normal for Eye shader

* categories

* update eye sample

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…ks (#5929)

* Fix render graph not being executed when an exception is thrown from the graph recording

* Cleanup + doc
* Fix tooltip

* Update Material-Type.md

* Update iridescence-thickness.md

* Update LitSurfaceInputsUIBlock.cs
…#5956)

Please enter the commit message for your changes. Lines starting
* Update docs with RendererList related option

* Minor edit
* Added ortho cam support, plus raygen refactor.

* Added support for interleaved tiling.

* Added spread angle adjustment.

* Offset tile sub-pixels, instead of relying on proj matrix modifications.

* Undoed last commit.

* Use tiled pixel coords for all things sampling-related (incl. lens).

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Renable missing test (Lens Flare)

* Update references images for 4092

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
)

* Improved robustness of the stacklit material.

* Updated changelog.

* Changed coat normal sample texture from default to normal

* add 5007 stacklit test scene for PT

* added scene to build settings

Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed.
Link to Yamato: https://yamato.cds.internal.unity3d.com/jobs/902-Graphics
Search for your PR branch using the sidebar on the left, then add the following segment(s) to the end of the URL (you may need multiple tabs depending on how many packages you change)

HDRP
/.yamato%252Fall-hdrp.yml%2523PR_HDRP_2021.2

VFX
/.yamato%252Fall-vfx.yml%2523PR_VFX_2021.2

SRP Core
You could run ABV on your branch before merging your PR, but it will start A LOT of jobs. Please be responsible about it and run it only when you feel the PR is ready:
/.yamato%252F_abv.yml%2523all_project_ci_2021.2
Be aware that any modifications to the Core package impacts everyone in the Graphics repo so please discuss the PR with your lead.

Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure.

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It appears that you made a non-draft PR!
Please convert your PR to draft (button on the right side of the page).
See the PR template for more information.
Thank you!

@sebastienlagarde sebastienlagarde changed the title [HDRP] Backport various PRsjulien [HDRP] Backport various PRs Oct 20, 2021
…es (#6084)

* Fix custom pass injection point not visible when using the Camera mode.

* updated changelog
@sebastienlagarde sebastienlagarde merged commit df69e39 into 2021.2/staging Oct 21, 2021
@sebastienlagarde sebastienlagarde deleted the HDRP/backport-misc-21-2-bias branch October 21, 2021 11:36
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10 participants