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[Yamato] Add all DX11 job for URP #6075

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Merged
merged 2 commits into from
Oct 20, 2021
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kivistikliis
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@kivistikliis kivistikliis commented Oct 20, 2021


Purpose of this PR

Adds a new job All URP on Win DX11 playmode on trunk which covers playmode on DX11 for each URP split project, to run minimal coverage for URP.

See pipeline here

@kivistikliis kivistikliis marked this pull request as ready for review October 20, 2021 09:53
@kivistikliis kivistikliis requested a review from a team as a code owner October 20, 2021 09:53
@github-actions github-actions bot added the sdet label Oct 20, 2021
@theopnv theopnv mentioned this pull request Oct 20, 2021
theopnv pushed a commit that referenced this pull request Oct 20, 2021
@kivistikliis kivistikliis merged commit ae953b2 into master Oct 20, 2021
@kivistikliis kivistikliis deleted the yamato/add-all-urp-dx11 branch October 20, 2021 13:51
theopnv pushed a commit that referenced this pull request Oct 20, 2021
* Backport #5958

* Backport #6044

* Backport #5858

* Backport #6024

* Backport #6075
odbb added a commit that referenced this pull request Oct 20, 2021
* master:
  Add missing shader stages in shader keyword copying  (#6008)
  [Yamato] Add all DX11 job for URP (#6075)
  [HDRP] Add more performance test coverage (#5814)
  Fix templates ISO date (#6073)
  Fix division by 0 when AO is 0 (#6078)
  Fixed grammar errors (#6077)
  [HDRP][Path Tracing] Improved robustness of the stacklit material (#6066)
  [APV] Cell streaming system (#5731)
  Update revision for URP update test project (#6061)
  [HDRP][Path Tracing] Camera ray misses now return a null value with Minimum Depth > 1 (#6067)
  Renable missing test (Lens Flare) (#5456)
  [HDRP][Path Tracing] Added proper support for interleaved tiling (#5953)
  Fix to render depth or depth/normal of waving grass (#4097)
  Remove ScreenSpaceShadowResolvePass (#6002)
  [HDRP][Docs] Update docs with RendererList related option (#6031)
  Layer drawer used in ray/path tracing now matches 100% with camera's. (#5956)
  Fix iridescence tooltip (#5950)
  [HDRP] Change RenderGraph Begin/Execute function pattern to avoid leaks (#5929)
  [HDRP] Fix errors when switching build targets in editor (#5918)
  Generate a material as a subasset for ShaderGraphs (#5795)
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3 participants