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Universal Staging #6054
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#5471 #5471 commit 85c3375 Author: Marc-Andre Loyer <marcandre.loyer@unity3d.com> Date: Thu Sep 9 15:39:40 2021 -0400 Quick fix a comment that is not right anymore after moving the code commit 958d05c Author: Marc-Andre Loyer <marcandre.loyer@unity3d.com> Date: Thu Sep 9 15:18:35 2021 -0400 Adding a comment to describe what ApplyXRViewCenterOffset does commit 875610e Merge: 3c100ed e28ed8a Author: Marc-Andre Loyer <marcandre.loyer@unity3d.com> Date: Thu Sep 9 11:29:56 2021 -0400 Merge branch 'master' into urp/xr/fix_vignette_xr_center # Conflicts: # com.unity.render-pipelines.universal/CHANGELOG.md commit 3c100ed Author: Marc-Andre Loyer <marcandre.loyer@unity3d.com> Date: Thu Sep 9 11:28:04 2021 -0400 More improvements - Renamed _Vignette_Params3 to _Vignette_ParamsXR - Moved all single-pass XR values in _Vignette_ParamsXR - Extracted code to correct eye center to XRPass class commit 890ee1f Author: Marc-Andre Loyer <marcandre.loyer@unity3d.com> Date: Wed Sep 1 11:52:18 2021 -0400 Only set v3 if we are using single pass That variable is only needed if single-pass instancing/multiview is active, so we can simplify the code to only do the asymetric FOV correction when we are in multi-pass mode. commit 3b89c75 Author: Marc-Andre Loyer <marcandre.loyer@unity3d.com> Date: Wed Sep 1 11:35:26 2021 -0400 Use "Vector4.zero" instead of "new Vector4(0.0f, 0.0f, 0.0f, 0.0f)" commit 323a155 Author: Marc-Andre Loyer <marcandre.loyer@unity3d.com> Date: Wed Sep 1 10:50:36 2021 -0400 Returning to 2 views only for XR vignette. This will keep the shader as simple as possible, if we need to support more views in the future, we can restore this code commit 9364b7d Author: Marc-Andre Loyer <marcandre.loyer@unity3d.com> Date: Tue Aug 31 17:42:49 2021 -0400 Fix vignette movement direction for XR when whe change the vignette "center" parameter commit 348e23b Author: Marc-Andre Loyer <marcandre.loyer@unity3d.com> Date: Tue Aug 31 14:49:32 2021 -0400 Extracted comon XRView code into ComputeEyeCenterUV & Allow more than 2 XR views commit 263cb31 Merge: 118a617 9b13da8 Author: Marc-Andre Loyer <marcandre.loyer@unity3d.com> Date: Mon Aug 30 14:49:39 2021 -0400 Merge branch 'master' into urp/xr/fix_vignette_xr_center commit 118a617 Author: Marc-Andre Loyer <marcandre.loyer@unity3d.com> Date: Mon Aug 30 12:47:58 2021 -0400 Updated changelog commit a31f3bc Author: Marc-Andre Loyer <marcandre.loyer@unity3d.com> Date: Fri Aug 27 19:01:47 2021 -0400 [XR][URP] Fix issue with vignette location in XR Vignette center needs to respect the real view center since in XR, with asymmetric FOV, the center of the render taget is not always the center of the view. We deduce the real center via the projection matrix data and use that to offset the vignette's center.
commit 9d204fb Author: pema99 <pemamalling@gmail.com> Date: Wed Sep 8 16:15:36 2021 +0200 Remove deprecated UNITY_USE_NATIVE_HDR keyword from shader code.
commit a99044f Merge: bd0a2db 44b86ce Author: Manuele Bonanno <manuele.bonanno@unity3d.com> Date: Mon Oct 11 14:17:46 2021 +0200 Merge branch 'master' into urp/offscreen_camera_ui_fix commit bd0a2db Author: Manuele Bonanno <manuele.bonanno@unity3d.com> Date: Mon Oct 4 15:43:58 2021 +0200 emitting UI geometry for offscreen cameras too (case 1344969 fix)
commit e68a78e Merge: 6e8d51c d1a6ea2 Author: tomzig16 <tzigmantavicius@gmail.com> Date: Wed Oct 6 11:35:23 2021 +0300 Merge branch 'master' into urp/editor/fix-gizmos-with-camera-stack commit 6e8d51c Author: tomzig16 <tzigmantavicius@gmail.com> Date: Tue Oct 5 19:13:06 2021 +0300 Add lastCameraInStack check commit 055c1a0 Author: tomzig16 <tzigmantavicius@gmail.com> Date: Tue Oct 5 15:58:56 2021 +0300 Remove Assert check for the last camera in stack commit 1d0c961 Merge: 36372be 3fbbcd8 Author: tomzig16 <tzigmantavicius@gmail.com> Date: Tue Oct 5 15:47:30 2021 +0300 Merge branch 'master' into urp/editor/fix-gizmos-with-camera-stack commit 36372be Author: tomzig16 <tzigmantavicius@gmail.com> Date: Thu Sep 9 18:42:48 2021 +0300 Fix game window gizmos when camera stack is used
commit 666523c Author: Manuele Bonanno <manuele.bonanno@unity3d.com> Date: Tue Oct 12 11:21:34 2021 +0200 Added new iPhone reference images for tests 024, 025, 026 commit 2cbfc51 Merge: e39f7eb dfba8e3 Author: Manuele Bonanno <manuele.bonanno@unity3d.com> Date: Tue Oct 12 10:17:32 2021 +0200 Merge branch 'master' into urp/reenable_ios_pbr_tests commit e39f7eb Author: Manuele Bonanno <manuele.bonanno@unity3d.com> Date: Tue Oct 12 10:16:26 2021 +0200 reenabled tests 024, 025, 026
Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed. URP Shader Graph Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure. |
It appears that you made a non-draft PR! |
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Looks good. No manual testing is needed. We have already tested the previous version of this PR #5998 which had no issues.
ShaderGraph on OSX_Metal_playmode_mono_Linear on version trunk - instability 🟡 |
Staging Branch: