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Small APV QoLs - clamp dilation and fix a tooltip #6036
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Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed. HDRP SRP Core Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure. |
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Looks good
90Oehbp5Xv.mp4
* master: (148 commits) [HDRP] Add custom pass buffer scaling functions (#5809) Fix HDRP template input not working when using the new Input System and no Keyboard/Mouse (#6045) [SRP] Bump package version to 13.2.0 (#6049) ** Improving FTPL perf on ps4 by .3 ms on average ** (#5866) Remove min version from package.json (#6044) Fix subdiv view (#6033) Small qol (#6036) APV: update some tooltips and add a clamp on dilation validity threshold (#6005) SRP bump to 13.1.1 (#6041) (SRP] Bump min version to a12 to fix Yamato Vfx/fix/1289612 filter texture by dimension (#5715) [HDRP] Fix 9601/9602 reference screenshots after cache server weirdness [CI] [trunk] Updated editor to 5a5aca0fb632e01b9b362f6deb73bcf599d612ca [CI] [trunk] Updated editor to 7b5b9bb6eed88e40de00efa2a629dd8f0b2bfee2 [CI] [trunk] Updated editor to a397ac6302d3ce68bd3eeea7721610a649addfa3 [CI] [trunk] Updated editor to dd9d77b7ded66b5edad4dacf123ffbb6c8d8c4bf [CI] [trunk] Updated editor to 6c7822fe613adfea64bb232c817a2fdee34fc273 [CI] [trunk] Updated editor to aae7fd02ff5afebc831948d25c52dcf704a8a3f3 [CI] [trunk] Updated editor to 9c278756e419ae931cabac6c5dd60f24e05c6de3 [CI] [trunk] Updated editor to d3dc7fc8d330da1155ec00683876a559b2a63281 ...
* APV: update some tooltips and add a clamp on dilation validity threshold (#6005) * Tooltip and dilation thresh clamp * More tooltip grammar * Small qol (#6036) * Fix subdiv view (#6033) * ** Improving FTPL perf on ps4 by .3 ms on average ** (#5866) * Adding FPTL caching of light volume, adding new conditional for early out of loop and forcing loop to be dynamic * Early out on the wave itself if we find at least 1 valid light, saves additional 0.05ms * Fixing some compiler warnings * Update to HDRP Asset analytics (#6060) * Updated HDRP analytics - New version of hdrp usage to better analyse data - Default values event to populate default values for the dashboard * Fixed menu item * Enable iris normal for Eye shader (#5880) * Enable Iris normal for Eye shader * categories * update eye sample Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [HDRP] Fix errors when switching build targets in editor #5918 * [HDRP] Change RenderGraph Begin/Execute function pattern to avoid leaks (#5929) * Fix render graph not being executed when an exception is thrown from the graph recording * Cleanup + doc * Fix iridescence tooltip (#5950) * Fix tooltip * Update Material-Type.md * Update iridescence-thickness.md * Update LitSurfaceInputsUIBlock.cs * Layer drawer used in ray/path tracing now matches 100% with camera's. (#5956) Please enter the commit message for your changes. Lines starting * [HDRP][Docs] Update docs with RendererList related option (#6031) * Update docs with RendererList related option * Minor edit * [HDRP][Path Tracing] Added proper support for interleaved tiling (#5953) * Added ortho cam support, plus raygen refactor. * Added support for interleaved tiling. * Added spread angle adjustment. * Offset tile sub-pixels, instead of relying on proj matrix modifications. * Undoed last commit. * Use tiled pixel coords for all things sampling-related (incl. lens). * Update CHANGELOG.md Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Renable missing test (Lens Flare) (#5456) * Renable missing test (Lens Flare) * Update references images for 4092 Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com> * [HDRP][Path Tracing] Camera ray misses now return a null value with Minimum Depth > 1 #6067 * [HDRP][Path Tracing] Improved robustness of the stacklit material (#6066) * Improved robustness of the stacklit material. * Updated changelog. * Changed coat normal sample texture from default to normal * add 5007 stacklit test scene for PT * added scene to build settings Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com> Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fixed grammar errors (#6077) * Fix division by 0 when AO is 0 (#6078) * [HDRP] Fix the injection point field not visible in custom pass volumes (#6084) * Fix custom pass injection point not visible when using the Camera mode. * updated changelog Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com> Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com> Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com> Co-authored-by: Antoine Lelievre <antoinel@unity3d.com> Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org> Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com> Co-authored-by: skhiat <55133890+skhiat@users.noreply.github.com> Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com> Co-authored-by: emilybrown1 <88374601+emilybrown1@users.noreply.github.com>
A couple of small QoL changes reported by @iM0ve .
First clamping the dilation distance so it is always at least the minimum distance between probes.
Also fix a small change in a tooltip.