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[HDRP][Docs] Update docs with RendererList related option #6031
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* Update docs with RendererList related option * Minor edit
* master: Add missing shader stages in shader keyword copying (#6008) [Yamato] Add all DX11 job for URP (#6075) [HDRP] Add more performance test coverage (#5814) Fix templates ISO date (#6073) Fix division by 0 when AO is 0 (#6078) Fixed grammar errors (#6077) [HDRP][Path Tracing] Improved robustness of the stacklit material (#6066) [APV] Cell streaming system (#5731) Update revision for URP update test project (#6061) [HDRP][Path Tracing] Camera ray misses now return a null value with Minimum Depth > 1 (#6067) Renable missing test (Lens Flare) (#5456) [HDRP][Path Tracing] Added proper support for interleaved tiling (#5953) Fix to render depth or depth/normal of waving grass (#4097) Remove ScreenSpaceShadowResolvePass (#6002) [HDRP][Docs] Update docs with RendererList related option (#6031) Layer drawer used in ray/path tracing now matches 100% with camera's. (#5956) Fix iridescence tooltip (#5950) [HDRP] Change RenderGraph Begin/Execute function pattern to avoid leaks (#5929) [HDRP] Fix errors when switching build targets in editor (#5918) Generate a material as a subasset for ShaderGraphs (#5795)
* APV: update some tooltips and add a clamp on dilation validity threshold (#6005) * Tooltip and dilation thresh clamp * More tooltip grammar * Small qol (#6036) * Fix subdiv view (#6033) * ** Improving FTPL perf on ps4 by .3 ms on average ** (#5866) * Adding FPTL caching of light volume, adding new conditional for early out of loop and forcing loop to be dynamic * Early out on the wave itself if we find at least 1 valid light, saves additional 0.05ms * Fixing some compiler warnings * Update to HDRP Asset analytics (#6060) * Updated HDRP analytics - New version of hdrp usage to better analyse data - Default values event to populate default values for the dashboard * Fixed menu item * Enable iris normal for Eye shader (#5880) * Enable Iris normal for Eye shader * categories * update eye sample Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [HDRP] Fix errors when switching build targets in editor #5918 * [HDRP] Change RenderGraph Begin/Execute function pattern to avoid leaks (#5929) * Fix render graph not being executed when an exception is thrown from the graph recording * Cleanup + doc * Fix iridescence tooltip (#5950) * Fix tooltip * Update Material-Type.md * Update iridescence-thickness.md * Update LitSurfaceInputsUIBlock.cs * Layer drawer used in ray/path tracing now matches 100% with camera's. (#5956) Please enter the commit message for your changes. Lines starting * [HDRP][Docs] Update docs with RendererList related option (#6031) * Update docs with RendererList related option * Minor edit * [HDRP][Path Tracing] Added proper support for interleaved tiling (#5953) * Added ortho cam support, plus raygen refactor. * Added support for interleaved tiling. * Added spread angle adjustment. * Offset tile sub-pixels, instead of relying on proj matrix modifications. * Undoed last commit. * Use tiled pixel coords for all things sampling-related (incl. lens). * Update CHANGELOG.md Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Renable missing test (Lens Flare) (#5456) * Renable missing test (Lens Flare) * Update references images for 4092 Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com> * [HDRP][Path Tracing] Camera ray misses now return a null value with Minimum Depth > 1 #6067 * [HDRP][Path Tracing] Improved robustness of the stacklit material (#6066) * Improved robustness of the stacklit material. * Updated changelog. * Changed coat normal sample texture from default to normal * add 5007 stacklit test scene for PT * added scene to build settings Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com> Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fixed grammar errors (#6077) * Fix division by 0 when AO is 0 (#6078) * [HDRP] Fix the injection point field not visible in custom pass volumes (#6084) * Fix custom pass injection point not visible when using the Camera mode. * updated changelog Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com> Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com> Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com> Co-authored-by: Antoine Lelievre <antoinel@unity3d.com> Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org> Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com> Co-authored-by: skhiat <55133890+skhiat@users.noreply.github.com> Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com> Co-authored-by: emilybrown1 <88374601+emilybrown1@users.noreply.github.com>
Also generally improved this doc, fixed typos and added screenshots.
* - Fixed edges and ghosting appearing on shadow matte due to the shadow being black outside the range of the light (case 1371441). #6279 * Fixed interpolation issue with wind orientation (case 1379841). #6284 * Fixed range fields for depth of field #6285 * [Core] Fix XR support in CoreUtils.Drawfullscreen #6287 * ** Fixing DLSS failing when MV are disabled ** (#6292) * Using texture types instead of RenderTexture types for DLSSPass * Changelog * Formatting Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [Fix] Lens Flare visible when being behind a camera with Panini Projection on (case 1370214) (#6293) * Fix panini for LensFlare * Add changelog * Update CHANGELOG.md * Fixed the ray tracing acceleration structure build marker not being included in the ray tracing stats (case 1379383). #6277 * [HDRP] Remove alpha from local volumetric fog color field #6310 * [HDRP] Changed default numbder of physically based sky bounce from 8 to 3 #6304 * [HDRP] Improve decal performances when they use different material and the same draw order. #6303 * [HDRP] Update reference screenshots #6404 * Fixed Nans happening due to volumetric clouds when the pixel color is perfectly black (case 1379185). #6311 * Fixed missing information in the tooltip of affects smooth surfaces of the ray traced reflections denoiser (case 1376918). #6321 * Physically Based Sky documentation now mentions the warmup cost explicitly (#6323) * Physically Based Sky documentation now mentions the warmup cost explicitly. * Update CHANGELOG.md Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Reviewed PR #6031 (#6340) * Reviewed PR #6031 Also generally improved this doc, fixed typos and added screenshots. * Apply formatting changes Co-authored-by: noreply@unity3d.com <noreply@unity3d.com> * Fix preview scene objects marked dirty by migration #6361 * [HDRP][Path Tracing] Fixed PS5 build compilation warnings #6362 * Fix compil issue * Apply formatting changes * Update VisualEnvironment.cs * Fix HDRP warning (#6396) * [HDRP][Metal] * Update reference screenshots sky Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com> Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com> Co-authored-by: Antoine Lelievre <antoinel@unity3d.com> Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com> Co-authored-by: skhiat <55133890+skhiat@users.noreply.github.com> Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: Vic Cooper <63712500+Vic-Cooper@users.noreply.github.com> Co-authored-by: noreply@unity3d.com <noreply@unity3d.com> Co-authored-by: Arttu Peltonen <77337829+arttu-peltonen@users.noreply.github.com> Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Purpose of this PR
We were missing a RendererList related option from the global settings docs.
(Note: This text was copy-pasted from the upgrading guide.)