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[HDRP][Docs] Update docs with RendererList related option #6031

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Merged
merged 2 commits into from
Oct 19, 2021

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pmavridis
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Purpose of this PR

We were missing a RendererList related option from the global settings docs.
(Note: This text was copy-pasted from the upgrading guide.)

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@sebastienlagarde sebastienlagarde marked this pull request as ready for review October 19, 2021 17:39
@sebastienlagarde sebastienlagarde merged commit 1e95ddf into master Oct 19, 2021
@sebastienlagarde sebastienlagarde deleted the HDRP/rendererlist_docs branch October 19, 2021 17:39
sebastienlagarde pushed a commit that referenced this pull request Oct 20, 2021
* Update docs with RendererList related option

* Minor edit
odbb added a commit that referenced this pull request Oct 20, 2021
* master:
  Add missing shader stages in shader keyword copying  (#6008)
  [Yamato] Add all DX11 job for URP (#6075)
  [HDRP] Add more performance test coverage (#5814)
  Fix templates ISO date (#6073)
  Fix division by 0 when AO is 0 (#6078)
  Fixed grammar errors (#6077)
  [HDRP][Path Tracing] Improved robustness of the stacklit material (#6066)
  [APV] Cell streaming system (#5731)
  Update revision for URP update test project (#6061)
  [HDRP][Path Tracing] Camera ray misses now return a null value with Minimum Depth > 1 (#6067)
  Renable missing test (Lens Flare) (#5456)
  [HDRP][Path Tracing] Added proper support for interleaved tiling (#5953)
  Fix to render depth or depth/normal of waving grass (#4097)
  Remove ScreenSpaceShadowResolvePass (#6002)
  [HDRP][Docs] Update docs with RendererList related option (#6031)
  Layer drawer used in ray/path tracing now matches 100% with camera's. (#5956)
  Fix iridescence tooltip (#5950)
  [HDRP] Change RenderGraph Begin/Execute function pattern to avoid leaks (#5929)
  [HDRP] Fix errors when switching build targets in editor (#5918)
  Generate a material as a subasset for ShaderGraphs (#5795)
sebastienlagarde added a commit that referenced this pull request Oct 21, 2021
* APV: update some tooltips and add a clamp on dilation validity threshold (#6005)

* Tooltip and dilation thresh clamp

* More tooltip grammar

* Small qol (#6036)

* Fix subdiv view (#6033)

* ** Improving FTPL perf on ps4 by .3 ms on average ** (#5866)

* Adding FPTL caching of light volume, adding new conditional for early out of loop and forcing loop to be dynamic

* Early out on the wave itself if we find at least 1 valid light, saves additional 0.05ms

* Fixing some compiler warnings

* Update to HDRP Asset analytics (#6060)

* Updated HDRP analytics

- New version of hdrp usage to better analyse data
- Default values event to populate default values for the dashboard

* Fixed menu item

* Enable iris normal for Eye shader (#5880)

* Enable Iris normal for Eye shader

* categories

* update eye sample

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix errors when switching build targets in editor #5918

* [HDRP] Change RenderGraph Begin/Execute function pattern to avoid leaks (#5929)

* Fix render graph not being executed when an exception is thrown from the graph recording

* Cleanup + doc

* Fix iridescence tooltip (#5950)

* Fix tooltip

* Update Material-Type.md

* Update iridescence-thickness.md

* Update LitSurfaceInputsUIBlock.cs

* Layer drawer used in ray/path tracing now matches 100% with camera's. (#5956)

Please enter the commit message for your changes. Lines starting

* [HDRP][Docs] Update docs with RendererList related option (#6031)

* Update docs with RendererList related option

* Minor edit

* [HDRP][Path Tracing] Added proper support for interleaved tiling (#5953)

* Added ortho cam support, plus raygen refactor.

* Added support for interleaved tiling.

* Added spread angle adjustment.

* Offset tile sub-pixels, instead of relying on proj matrix modifications.

* Undoed last commit.

* Use tiled pixel coords for all things sampling-related (incl. lens).

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Renable missing test (Lens Flare) (#5456)

* Renable missing test (Lens Flare)

* Update references images for 4092

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* [HDRP][Path Tracing] Camera ray misses now return a null value with Minimum Depth > 1 #6067

* [HDRP][Path Tracing] Improved robustness of the stacklit material (#6066)

* Improved robustness of the stacklit material.

* Updated changelog.

* Changed coat normal sample texture from default to normal

* add 5007 stacklit test scene for PT

* added scene to build settings

Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed grammar errors (#6077)

* Fix division by 0 when AO is 0 (#6078)

* [HDRP] Fix the injection point field not visible in custom pass volumes (#6084)

* Fix custom pass injection point not visible when using the Camera mode.

* updated changelog

Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: skhiat <55133890+skhiat@users.noreply.github.com>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: emilybrown1 <88374601+emilybrown1@users.noreply.github.com>
Vic-Cooper added a commit that referenced this pull request Nov 18, 2021
Also generally improved this doc, fixed typos and added screenshots.
@Vic-Cooper Vic-Cooper mentioned this pull request Nov 18, 2021
JulienIgnace-Unity pushed a commit that referenced this pull request Nov 25, 2021
* Reviewed PR #6031

Also generally improved this doc, fixed typos and added screenshots.

* Apply formatting changes

Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
sebastienlagarde pushed a commit that referenced this pull request Dec 8, 2021
* Reviewed PR #6031

Also generally improved this doc, fixed typos and added screenshots.

* Apply formatting changes

Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
sebastienlagarde added a commit that referenced this pull request Dec 9, 2021
* - Fixed edges and ghosting appearing on shadow matte due to the shadow being black outside the range of the light (case 1371441). #6279

* Fixed interpolation issue with wind orientation (case 1379841). #6284

* Fixed range fields for depth of field #6285

* [Core] Fix XR support in CoreUtils.Drawfullscreen #6287

* ** Fixing DLSS failing when MV are disabled ** (#6292)

* Using texture types instead of RenderTexture types for DLSSPass

* Changelog

* Formatting

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Fix] Lens Flare visible when being behind a camera with Panini Projection on (case 1370214) (#6293)

* Fix panini for LensFlare

* Add changelog

* Update CHANGELOG.md

* Fixed the ray tracing acceleration structure build marker not being included in the ray tracing stats (case 1379383). #6277

* [HDRP] Remove alpha from local volumetric fog color field #6310

* [HDRP] Changed default numbder of physically based sky bounce from 8 to 3 #6304

* [HDRP] Improve decal performances when they use different material and the same draw order. #6303

* [HDRP] Update reference screenshots #6404

* Fixed Nans happening due to volumetric clouds when the pixel color is perfectly black (case 1379185). #6311

* Fixed missing information in the tooltip of affects smooth surfaces of the ray traced reflections denoiser (case 1376918). #6321

* Physically Based Sky documentation now mentions the warmup cost explicitly (#6323)

* Physically Based Sky documentation now mentions the warmup cost explicitly.

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reviewed PR #6031 (#6340)

* Reviewed PR #6031

Also generally improved this doc, fixed typos and added screenshots.

* Apply formatting changes

Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>

* Fix preview scene objects marked dirty by migration #6361

* [HDRP][Path Tracing] Fixed PS5 build compilation warnings #6362

* Fix compil issue

* Apply formatting changes

* Update VisualEnvironment.cs

* Fix HDRP warning (#6396)

* [HDRP][Metal]

* Update reference screenshots sky

Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
Co-authored-by: skhiat <55133890+skhiat@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Vic Cooper <63712500+Vic-Cooper@users.noreply.github.com>
Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
Co-authored-by: Arttu Peltonen <77337829+arttu-peltonen@users.noreply.github.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
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