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APV: update some tooltips and add a clamp on dilation validity threshold #6005

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Merged
merged 2 commits into from
Oct 18, 2021

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FrancescoC-unity
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As reported by QA.

Clamping Dilation as dilation threshold of 1 is too fickle, also clarify a couple of bad tooltips.

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Looks good, small change. I verified by upgrading ClassRoom project and rebaked while Dilation was enabled. Also tried adjusting its value and undo

@sebastienlagarde sebastienlagarde merged commit 4d49990 into master Oct 18, 2021
@sebastienlagarde sebastienlagarde deleted the HDRP/clamp-dilation-and-tooltip-fix branch October 18, 2021 11:42
odbb added a commit that referenced this pull request Oct 18, 2021
* master: (148 commits)
  [HDRP] Add custom pass buffer scaling functions (#5809)
  Fix HDRP template input not working when using the new Input System and no Keyboard/Mouse (#6045)
  [SRP] Bump package version to 13.2.0 (#6049)
  ** Improving FTPL perf on ps4 by .3 ms on average ** (#5866)
  Remove min version from package.json (#6044)
  Fix subdiv view (#6033)
  Small qol (#6036)
  APV: update some tooltips and add a clamp on dilation validity threshold (#6005)
  SRP bump to 13.1.1 (#6041)
  (SRP] Bump min version to a12 to fix Yamato
  Vfx/fix/1289612 filter texture by dimension (#5715)
  [HDRP] Fix 9601/9602 reference screenshots after cache server weirdness
  [CI] [trunk] Updated editor to 5a5aca0fb632e01b9b362f6deb73bcf599d612ca
  [CI] [trunk] Updated editor to 7b5b9bb6eed88e40de00efa2a629dd8f0b2bfee2
  [CI] [trunk] Updated editor to a397ac6302d3ce68bd3eeea7721610a649addfa3
  [CI] [trunk] Updated editor to dd9d77b7ded66b5edad4dacf123ffbb6c8d8c4bf
  [CI] [trunk] Updated editor to 6c7822fe613adfea64bb232c817a2fdee34fc273
  [CI] [trunk] Updated editor to aae7fd02ff5afebc831948d25c52dcf704a8a3f3
  [CI] [trunk] Updated editor to 9c278756e419ae931cabac6c5dd60f24e05c6de3
  [CI] [trunk] Updated editor to d3dc7fc8d330da1155ec00683876a559b2a63281
  ...
sebastienlagarde pushed a commit that referenced this pull request Oct 20, 2021
…old (#6005)

* Tooltip and dilation thresh clamp

* More tooltip grammar
sebastienlagarde added a commit that referenced this pull request Oct 21, 2021
* APV: update some tooltips and add a clamp on dilation validity threshold (#6005)

* Tooltip and dilation thresh clamp

* More tooltip grammar

* Small qol (#6036)

* Fix subdiv view (#6033)

* ** Improving FTPL perf on ps4 by .3 ms on average ** (#5866)

* Adding FPTL caching of light volume, adding new conditional for early out of loop and forcing loop to be dynamic

* Early out on the wave itself if we find at least 1 valid light, saves additional 0.05ms

* Fixing some compiler warnings

* Update to HDRP Asset analytics (#6060)

* Updated HDRP analytics

- New version of hdrp usage to better analyse data
- Default values event to populate default values for the dashboard

* Fixed menu item

* Enable iris normal for Eye shader (#5880)

* Enable Iris normal for Eye shader

* categories

* update eye sample

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix errors when switching build targets in editor #5918

* [HDRP] Change RenderGraph Begin/Execute function pattern to avoid leaks (#5929)

* Fix render graph not being executed when an exception is thrown from the graph recording

* Cleanup + doc

* Fix iridescence tooltip (#5950)

* Fix tooltip

* Update Material-Type.md

* Update iridescence-thickness.md

* Update LitSurfaceInputsUIBlock.cs

* Layer drawer used in ray/path tracing now matches 100% with camera's. (#5956)

Please enter the commit message for your changes. Lines starting

* [HDRP][Docs] Update docs with RendererList related option (#6031)

* Update docs with RendererList related option

* Minor edit

* [HDRP][Path Tracing] Added proper support for interleaved tiling (#5953)

* Added ortho cam support, plus raygen refactor.

* Added support for interleaved tiling.

* Added spread angle adjustment.

* Offset tile sub-pixels, instead of relying on proj matrix modifications.

* Undoed last commit.

* Use tiled pixel coords for all things sampling-related (incl. lens).

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Renable missing test (Lens Flare) (#5456)

* Renable missing test (Lens Flare)

* Update references images for 4092

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* [HDRP][Path Tracing] Camera ray misses now return a null value with Minimum Depth > 1 #6067

* [HDRP][Path Tracing] Improved robustness of the stacklit material (#6066)

* Improved robustness of the stacklit material.

* Updated changelog.

* Changed coat normal sample texture from default to normal

* add 5007 stacklit test scene for PT

* added scene to build settings

Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed grammar errors (#6077)

* Fix division by 0 when AO is 0 (#6078)

* [HDRP] Fix the injection point field not visible in custom pass volumes (#6084)

* Fix custom pass injection point not visible when using the Camera mode.

* updated changelog

Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: skhiat <55133890+skhiat@users.noreply.github.com>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: emilybrown1 <88374601+emilybrown1@users.noreply.github.com>
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4 participants