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Fix PBR Accumulation for 10.6 #5991

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skhiat
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@skhiat skhiat commented Oct 12, 2021

Before this PR - SRR Accumulation it constantly cleared.

@sebastienlagarde sebastienlagarde marked this pull request as ready for review October 15, 2021 16:09
@sebastienlagarde sebastienlagarde changed the base branch from 10.x.x/release to HDRP/backport-10.x.x October 15, 2021 16:40
@sebastienlagarde sebastienlagarde merged commit b851a73 into HDRP/backport-10.x.x Oct 15, 2021
@sebastienlagarde sebastienlagarde deleted the HDRP/fix_SSR_PBR_Accumulation_10_6 branch October 15, 2021 16:41
sebastienlagarde added a commit that referenced this pull request Oct 16, 2021
* [HDRP] fix screenshots after cache server reset

* Bugfix 1359282: Emissive decal silhouette issue #5532

* Force scalarization of shadow index data off (#6007)

* [HDRP] Merge Hd/bugfix #5999

* Fix PBR Accumulation for 10.6 (#5991)

* Fix PBR Accumulation for 10.6

* Add ChangeLog

* Update CHANGELOG.md

* Fix shadow mask fade and optimize it at same time #5911

* Revert: Fixed tooltip not showing on labels in ShaderGraphs #5877

* Update CHANGELOG.md

* update reference screenhsots

Co-authored-by: Jarkko Lempiäinen <79095390+JarkkoUnity@users.noreply.github.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: skhiat <55133890+skhiat@users.noreply.github.com>
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2 participants