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Fix error when using gizmos with camera stack in editor #5913

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Oct 12, 2021
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Original file line number Diff line number Diff line change
Expand Up @@ -854,10 +854,9 @@ public override void Setup(ScriptableRenderContext context, ref RenderingData re
}

#if UNITY_EDITOR
if (isSceneViewCamera || isGizmosEnabled)
if (isSceneViewCamera || (isGizmosEnabled && lastCameraInTheStack))
{
// Scene view camera should always resolve target (not stacked)
Assertions.Assert.IsTrue(lastCameraInTheStack, "Editor camera must resolve target upon finish rendering.");
m_FinalDepthCopyPass.Setup(m_DepthTexture, RenderTargetHandle.CameraTarget);
m_FinalDepthCopyPass.MssaSamples = 0;
EnqueuePass(m_FinalDepthCopyPass);
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