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Fixed light layers not correctly disabled when the lightlayers is set to Nothing #584

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May 23, 2020
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -621,6 +621,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Cloned volume profile from read only assets are created in the root of the project. (case 1154961)
- Fixed Wizard check on default volume profile to also check it is not the default one in package.
- Fix erroneous central depth sampling in TAA.
- Fixed light layers not correctly disabled when the lightlayers is set to Nothing and Lightlayers isn't enabled in HDRP Asset

### Changed
- Improve MIP selection for decals on Transparents
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Original file line number Diff line number Diff line change
Expand Up @@ -1191,7 +1191,7 @@ internal void GetDirectionalLightData(CommandBuffer cmd, HDCamera hdCamera, Visi

var lightData = new DirectionalLightData();

lightData.lightLayers = additionalLightData.GetLightLayers();
lightData.lightLayers = hdCamera.frameSettings.IsEnabled(FrameSettingsField.LightLayers) ? additionalLightData.GetLightLayers() : uint.MaxValue;

// Light direction for directional is opposite to the forward direction
lightData.forward = light.GetForward();
Expand Down Expand Up @@ -1343,7 +1343,7 @@ internal void GetLightData(CommandBuffer cmd, HDCamera hdCamera, HDShadowSetting
var lightType = processedData.lightType;

var visibleLightAxisAndPosition = light.GetAxisAndPosition();
lightData.lightLayers = additionalLightData.GetLightLayers();
lightData.lightLayers = hdCamera.frameSettings.IsEnabled(FrameSettingsField.LightLayers) ? additionalLightData.GetLightLayers() : uint.MaxValue;

lightData.lightType = gpuLightType;

Expand Down Expand Up @@ -1840,7 +1840,7 @@ internal bool GetEnvLightData(CommandBuffer cmd, HDCamera hdCamera, in Processed
return false;

InfluenceVolume influence = probe.influenceVolume;
envLightData.lightLayers = probe.lightLayersAsUInt;
envLightData.lightLayers = hdCamera.frameSettings.IsEnabled(FrameSettingsField.LightLayers) ? probe.lightLayersAsUInt : uint.MaxValue;
envLightData.influenceShapeType = influence.envShape;
envLightData.weight = processedProbe.weight;
envLightData.multiplier = probe.multiplier * m_indirectLightingController.indirectSpecularIntensity.value;
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