[ShaderGraph][2021.2][Backport] Fix for 1365186 - correct direction transform from view to world space #5644
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Purpose of this PR
This PR fixes https://fogbugz.unity3d.com/f/cases/1365186/
Transform direction from view to world was effectively doing a position transform rather than direction. This change fixes that.
Testing status
Without these changes, transforming (direction) from world->view->world and subtracting the result from the original vector yields non-0 value in Z:

With these changes:

Comments to reviewers
Notes for the reviewers you have assigned.