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Disable shadowmask option when not enabled in the Lighting settings #5619
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Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed. HDRP Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure. |
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Checked if option gets disabled/enabled changing HDRP asset Shadowmask support.
Switching between assets in Graphics and Quality settings and changing Lighting Modes. Looking good!
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Please change the tooltip text, as per my recommendation. Otherwise, changes look good!
com.unity.render-pipelines.high-definition/Editor/Lighting/HDLightUI.Skin.cs
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Looks good! Thank you for implementing the change so quickly!
Purpose of this PR
https://fogbugz.unity3d.com/f/cases/1361956/
If the Lighting Mode is not set to ShadowMask in the Lighting settings, the shadowmask option in the Light Inspector is now disabled.
Also updated the tooltip to explain why it is disabled (because t also needs to be enabled in the HDRP asset so that might be confusing)
Testing status
Tested to change the lighting mode