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Disable shadowmask option when not enabled in the Lighting settings #5619

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Merged
merged 135 commits into from
Sep 16, 2021

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adrien-de-tocqueville
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@adrien-de-tocqueville adrien-de-tocqueville commented Sep 13, 2021

Purpose of this PR

https://fogbugz.unity3d.com/f/cases/1361956/

If the Lighting Mode is not set to ShadowMask in the Lighting settings, the shadowmask option in the Light Inspector is now disabled.

Also updated the tooltip to explain why it is disabled (because t also needs to be enabled in the HDRP asset so that might be confusing)


Testing status

Tested to change the lighting mode

pmavridis and others added 30 commits May 26, 2021 19:23
* Fix AxF debug output in certain configurations.

* Update comment
* Fix white flash

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Show info box when ray tracing is enabled.

* Changelog

* Move below MSAA

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…phics Compositor enabled (#4593)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Reconstruct jittered projection matrix far plane (for Infinite )

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…DRP's lifecycle. (#4688)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix overdraw in custom pass utils blur function

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix

* changelog

* Force sync compilation for TAA

Co-authored-by: CifaCia <f.cifariellociardi@gmail.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…side is updated. (case 1335737, related to 1314040) (#4691)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…ing only the RTSSS Data (case 1332904). (#4626)

* Fixed the ray traced sub subsurface scattering debug mode not displaying only the RTSSS Data (case 1332904).

* Add test scene

Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
…e refraction and probe refraction (#4653)

* Delete the second transmittance mul

* Changelog

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
#4636)

* Initialize the shading normal to a non-zero value for anisotropy

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix VfX lit particle aov output color space

* Update comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed issue with transparent unlit.

* Updated changelog.

* Reverted accidental change to default mtl.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…cal volumetric fog volume (#4728)

* Fixed nullref when deleting the 3D mask of a density volume (case 1339330)

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
FrancescoC-unity and others added 12 commits August 31, 2021 14:19
* Fix slope scale bias being broken when depth offset was enabled

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed shadow sampling artifact when using the spot light shadow option 'custom spot angle'

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…faces (#5485)

* Improve subsurface scatering for transmissive surfaces

* Add changelog + fix throughput multiplication

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…#5497)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed.
Link to Yamato: https://yamato.cds.internal.unity3d.com/jobs/902-Graphics
Search for your PR branch using the sidebar on the left, then add the following segment(s) to the end of the URL (you may need multiple tabs depending on how many packages you change)

HDRP
/.yamato%252Fall-hdrp.yml%2523PR_HDRP_trunk

Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure.

@github-actions github-actions bot added the HDRP label Sep 13, 2021
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Checked if option gets disabled/enabled changing HDRP asset Shadowmask support.
Switching between assets in Graphics and Quality settings and changing Lighting Modes. Looking good!

@radishface radishface self-requested a review September 16, 2021 09:48
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Please change the tooltip text, as per my recommendation. Otherwise, changes look good!

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Looks good! Thank you for implementing the change so quickly!

@sebastienlagarde sebastienlagarde changed the base branch from hd/bugfix to master September 16, 2021 18:27
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