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[HDRP][Path Tracing] Directional light color now affected by physical sky #5567

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Merged
merged 131 commits into from
Sep 16, 2021

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eturquin
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@eturquin eturquin commented Sep 8, 2021

This addresses: https://fogbugz.unity3d.com/f/cases/1363584/

Before:
In path tracing, when sky model was set to physical, directional light emission color wasn't affected by its direction

Now:
Emission color is affected by direction (warmer colors) at grazing angles, then zero under horizon (as is the case in rasterization).

pmavridis and others added 30 commits May 26, 2021 19:23
* Fix AxF debug output in certain configurations.

* Update comment
* Fix white flash

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Show info box when ray tracing is enabled.

* Changelog

* Move below MSAA

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…phics Compositor enabled (#4593)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Reconstruct jittered projection matrix far plane (for Infinite )

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…DRP's lifecycle. (#4688)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix overdraw in custom pass utils blur function

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix

* changelog

* Force sync compilation for TAA

Co-authored-by: CifaCia <f.cifariellociardi@gmail.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…side is updated. (case 1335737, related to 1314040) (#4691)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…ing only the RTSSS Data (case 1332904). (#4626)

* Fixed the ray traced sub subsurface scattering debug mode not displaying only the RTSSS Data (case 1332904).

* Add test scene

Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
…e refraction and probe refraction (#4653)

* Delete the second transmittance mul

* Changelog

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
#4636)

* Initialize the shading normal to a non-zero value for anisotropy

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix VfX lit particle aov output color space

* Update comment

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* Fixed issue with transparent unlit.

* Updated changelog.

* Reverted accidental change to default mtl.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…cal volumetric fog volume (#4728)

* Fixed nullref when deleting the 3D mask of a density volume (case 1339330)

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
FrancescoC-unity and others added 7 commits August 31, 2021 14:19
* Fix slope scale bias being broken when depth offset was enabled

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed shadow sampling artifact when using the spot light shadow option 'custom spot angle'

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…faces (#5485)

* Improve subsurface scatering for transmissive surfaces

* Add changelog + fix throughput multiplication

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…#5497)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Please trigger Yamato.
Note to self: redirect PR to master

#if SHADEROPTIONS_PRECOMPUTED_ATMOSPHERIC_ATTENUATION
// Nothing to do here
#else
// Physical sky emission color code, adapted from EvaluateLight_Directional()
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Sanity check, is this code call for any kind of sky? what's happen with an HDRI sky?

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It was the same in the original function, I think it comes from the dynamic if() condition right after this (or at least that's what I saw when checking its effect: if the "affect sky" on the light is off, or if there is no physical sky, then the if condition is false).

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eturquin commented Sep 9, 2021

Please trigger Yamato.

DXR tests broken atm, we should merge #5551 before this one, so that we get clean tests again. It is likely that this new PR will break one test too, will have to be updated after this other merge.

@sebastienlagarde sebastienlagarde changed the base branch from hd/bugfix to master September 12, 2021 20:41
@sebastienlagarde sebastienlagarde marked this pull request as ready for review September 12, 2021 20:42
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What's tested:

  • Repro case with physical sky
  • Verified that using HDRI the sun angle doesnt impact color
  • As bonus, did a smoke test for all Physical sky properties with Pathtracer

Showcase <3

ETtLcoAswV.mp4

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