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Merged
merged 119 commits into from
Aug 25, 2021
Merged

Merge Hd/bugfix #5427

merged 119 commits into from
Aug 25, 2021

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sebastienlagarde
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@sebastienlagarde sebastienlagarde commented Aug 24, 2021

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pmavridis and others added 30 commits May 26, 2021 19:23
* Fix AxF debug output in certain configurations.

* Update comment
* Fix white flash

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Show info box when ray tracing is enabled.

* Changelog

* Move below MSAA

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…phics Compositor enabled (#4593)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Reconstruct jittered projection matrix far plane (for Infinite )

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…DRP's lifecycle. (#4688)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix overdraw in custom pass utils blur function

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix

* changelog

* Force sync compilation for TAA

Co-authored-by: CifaCia <f.cifariellociardi@gmail.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…side is updated. (case 1335737, related to 1314040) (#4691)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…ing only the RTSSS Data (case 1332904). (#4626)

* Fixed the ray traced sub subsurface scattering debug mode not displaying only the RTSSS Data (case 1332904).

* Add test scene

Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
…e refraction and probe refraction (#4653)

* Delete the second transmittance mul

* Changelog

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
#4636)

* Initialize the shading normal to a non-zero value for anisotropy

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix VfX lit particle aov output color space

* Update comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed issue with transparent unlit.

* Updated changelog.

* Reverted accidental change to default mtl.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…cal volumetric fog volume (#4728)

* Fixed nullref when deleting the 3D mask of a density volume (case 1339330)

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
sebastienlagarde and others added 14 commits August 2, 2021 22:23
* Fix incorrect light list indexing when TAA is enabled

* Better handle XR

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…a running paused editor. (#5321)

* Update HDLightExplorerExtension.cs

* Update CHANGELOG.md
… into hd/bugfix

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md
* Visual Environment component ambient mode now defaults to Dynamic.

* Update changelog

* Updated test scene with correct ambient mode after the change

* Missing files

* Last scene fix
* Fix strange entry in the FrameSettings and add comments for better readability

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
* - fixed crash in material conversion where material used old raytracing render queue (3900)

* - changelog update

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md
* - fixed missing "Tessellation Mode" tooltip

* - update changelog

* - updated "Tessellation Mode" tooltip

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Made the 3 light bulbs non shadow-casting.

* Revert "Made the 3 light bulbs non shadow-casting."

This reverts commit f32ba7d.

* Changed bulb prefab (shadow caster off).
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@sebastienlagarde sebastienlagarde marked this pull request as ready for review August 25, 2021 14:24
@sebastienlagarde sebastienlagarde merged commit e7bcd78 into master Aug 25, 2021
sebastienlagarde added a commit that referenced this pull request Aug 27, 2021
sebastienlagarde added a commit that referenced this pull request Aug 29, 2021
* Merge Hd/bugfix #5255

* Merge Hd/bugfix #5306

* Fixed Bug That Prevented Sclera Iris Blend node from being added (#5375)

The Sclera Iris Blend node had the same name as the Sclera Limbal Ring node, so when you selected the Sclera Iris Blend node from the Create Node menu, the Sclera Limbal Ring node was added instead.  This made it impossible to add a Sclera Iris Blend node to the graph.

* Merge Hd/bugfix #5427

* Fix compilation issue

* Update MotionVectorVertexShaderCommon.hlsl

Co-authored-by: bencloward <88061215+bencloward@users.noreply.github.com>
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