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[Skip CI] Virtual Texturing cache settings #536
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com.unity.render-pipelines.high-definition/Editor/RenderPipeline/VirtualTexturingSettingsUI.cs
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Looks ok to me appart from one question, added our QA that have test VT for validation. |
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Thanks for the tooltip! Did a minor validation that changing CPU Cache Size and GPU Cache Size settings works accordingly in Standalone builds. Settings are correctly grayed out now when VT is disabled in Player Settings
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Just remove the SG file that's from another PR and HD can merge without our input. =)
…Technologies/Graphics into virtualtexturing-settings
… into virtualtexturing-settings
This reverts commit 9794586.
* Handling 3dsMax's Simplified Physical Material import. (#569) * [Skip CI] Virtual Texturing cache settings (#536) * Hdrp/docs/volumetric lighting format fix (#628) * Updated volumetric lighting and subsurface scattering docs * Update Override-Diffusion-Profile.md * Adds mention of fidelityfx-cas as requested by AMD (#629) * * Updated XR mirrorview logic to use `TryGetAdditionalCameraDataOrDefault`. (#641) * Update Light-Component.md (#682) * Update HDRP-Camera.md (#706) * Revert "[Skip CI] Virtual Texturing cache settings (#536)" This reverts commit 9794586. Co-authored-by: Thomasch-unity3d <30902625+Thomasch-unity3d@users.noreply.github.com> Co-authored-by: NicoLeyman <49522355+NicoLeyman@users.noreply.github.com> Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk> Co-authored-by: thomas-zeng <49886741+thomas-zeng@users.noreply.github.com>
This PR is dependant on a trunk PR that changes some VT settings API needed by this PR:
https://ono.unity3d.com/unity/unity/pull-request/106456/_/graphics/virtualtexturing/cache-recreation
Purpose of this PR
Testing status
Manual Tests
Automated Tests