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Merged
merged 90 commits into from
Jul 26, 2021
Merged

Merge Hd/bugfix #5222

merged 90 commits into from
Jul 26, 2021

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sebastienlagarde
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@sebastienlagarde sebastienlagarde commented Jul 26, 2021

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pmavridis and others added 30 commits May 26, 2021 19:23
* Fix AxF debug output in certain configurations.

* Update comment
* Fix white flash

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Show info box when ray tracing is enabled.

* Changelog

* Move below MSAA

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…phics Compositor enabled (#4593)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Reconstruct jittered projection matrix far plane (for Infinite )

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…DRP's lifecycle. (#4688)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix overdraw in custom pass utils blur function

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix

* changelog

* Force sync compilation for TAA

Co-authored-by: CifaCia <f.cifariellociardi@gmail.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…side is updated. (case 1335737, related to 1314040) (#4691)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…ing only the RTSSS Data (case 1332904). (#4626)

* Fixed the ray traced sub subsurface scattering debug mode not displaying only the RTSSS Data (case 1332904).

* Add test scene

Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
…e refraction and probe refraction (#4653)

* Delete the second transmittance mul

* Changelog

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
#4636)

* Initialize the shading normal to a non-zero value for anisotropy

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix VfX lit particle aov output color space

* Update comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed issue with transparent unlit.

* Updated changelog.

* Reverted accidental change to default mtl.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…cal volumetric fog volume (#4728)

* Fixed nullref when deleting the 3D mask of a density volume (case 1339330)

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
FrancescoC-unity and others added 16 commits July 8, 2021 19:29
…ion is enabled. (#4986)

* Fix AO perceived wobble

* changelog

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix white flash with SSR when resetting camera history

* Move branch login inside GetPreviousExposureTexture

* Fix for fixed exposure
* Adding missing macro for stencil flags in particle forward shaders. This will let flags like TAA Reject be useful

* Changelog
* Fixed objects disappearing from Lookdev window when entering playmode (case 1309368).

* Updated changelog

* Added hideflags in Lookdev context
* Add a pass after TAA to restore non jittered matrices

* updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed GC alloc on hd/bugfix branch

* Fix GC alloc again
* Pick the right probe at object center instead of tile granularity.

* changelog

* Missing commit

* Move stuff in lightloop and out of prelightData

* Update LightLoop.hlsl

* Formatting

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix camera rotation uncontrollable with low framerate.

* updated changelog
…ruction (#5176)

Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…ry. (#5131)

* Fixed a null ref exception when adding a new environment to the library.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix nullref in volume system after deleting a volume object (case 1348374)

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed.
Link to Yamato: https://yamato.cds.internal.unity3d.com/jobs/902-Graphics
Search for your PR branch using the sidebar on the left, then add the following segment(s) to the end of the URL (you may need multiple tabs depending on how many packages you change)

HDRP
/.yamato%252Fall-hdrp.yml%2523PR_HDRP_2021.2

SRP Core
You could run ABV on your branch before merging your PR, but it will start A LOT of jobs. Please be responsible about it and run it only when you feel the PR is ready:
/.yamato%252F_abv.yml%2523all_project_ci_2021.2
Be aware that any modifications to the Core package impacts everyone in the Graphics repo so please discuss the PR with your lead.

Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure.

* Fixed the APV UI losing focus when the helpbox about baking appears in the probe volume.
@sebastienlagarde sebastienlagarde marked this pull request as ready for review July 26, 2021 14:01
@sebastienlagarde sebastienlagarde merged commit 3b63ca5 into master Jul 26, 2021
sebastienlagarde added a commit that referenced this pull request Aug 27, 2021
sebastienlagarde added a commit that referenced this pull request Aug 27, 2021
* Merge Hd/bugfix #5100

* Fix shadow mate playstation compil issue #5157

* Hd/fix light sync outside of hdrp #5159

* [HDRP] Fix screen-space shadows with XR single-pass and camera relative #5177

* [HDRP] Give TextMesh pro access to Editor assembly #5183

* update SSAO reference screenshots

* Merge Hd/bugfix #5222

* Fix compilation issue

* Update Light-Component.md (#5285)

* Update Light-Component.md

* Update Light-Component.md

* [HDRP][Docs] Add clarification regarding baked ambient occlusion and SSGI (#5228)

* [Docs] Add clarification regarding baked ambient occlusion and SSGI

* small change

* Update Forward-And-Deferred-Rendering.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix shader compilation issue

Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
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