Skip to content

[FogBugz # 1343363] Fixing render target warning on pipeline settings modification. #5176

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 2 commits into from
Jul 20, 2021
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -302,6 +302,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed rendering of objects just after the TAA pass (before post process injection point).
- Fixed tiled artifacts in refraction at borders between two reflection probes.
- Fixed the FreeCamera and SimpleCameraController mouse rotation unusable at low framerate (case 1340344).
- Fixed warning "Releasing render texture that is set to be RenderTexture.active!" on pipeline disposal / hdrp live editing.

### Changed
- Changed Window/Render Pipeline/HD Render Pipeline Wizard to Window/Rendering/HDRP Wizard
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -647,6 +647,8 @@ void InitializeRenderStateBlocks()
/// <param name="disposing">Is disposing.</param>
protected override void Dispose(bool disposing)
{
Graphics.ClearRandomWriteTargets();
Graphics.SetRenderTarget(null);
DisposeProbeCameraPool();

UnsetRenderingFeatures();
Expand Down