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Merged
merged 84 commits into from
May 15, 2020
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sebastienlagarde
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@sebastienlagarde sebastienlagarde commented May 15, 2020

Purpose of this PR

Fixed null reference exception in LookDev when setting the SRP to None … …
Check reflection probe null pointer before use. (case 1244047) #456
Remove max atlas probe alloc size in HDRP asset (#458)
Fix few multi-editing issues with Emission UI #473
Re-enable cubemap thumbnail gen only for d3d11 #487
Hd/fix undo environmentlibrary lookdev #490
Added system requirements and frame settings api docs (#510)

Testing status

Manual Tests

What have you tested?

Automated Tests

What did you setup? (Add a screenshot or the reference image of the test please)

Links

Yamato: (Select your branch) https://yamato.prd.cds.internal.unity3d.com/jobs/902-Graphics

Any test projects or documents to go with this to help reviewers?

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anisunity and others added 30 commits April 3, 2020 12:22
…ing when the space becomes tiny (1212045). (#6507)

* - Fixed a weird behavior in the scalable settings drawing when the space becomes tiny (1212045).

* Small fix to avoid text overlapping too much

Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
…r inspector would not update the default volume editor. #6493
* Update Glossary.md

* Update Glossary.md
* Fixed a number of leak in HDRP

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowManager.cs
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Utility/HDUtils.cs

* Update changelog
…ets on shader graph save (case 1230996) (#128)

* Follow references when unloading unneeded assets

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…when the material has a clear coat (lit shader). (#21)

* Fixed an issue with the specularFGD term being used when the material has a clear coat (lit shader).

* update ssr screenshot

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
JordanL8 and others added 23 commits May 15, 2020 01:15
Updated Limitations section and added a disclaimer about decal shader stripping.
…using multiply mode for vertex color (#425)

* Saturate vertex color to avoid negative values.

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed max alloc planar size not taking in account the max cache size

* Removed the max cache clamp on texture atlases
* Added system requirements and frame settings api doc

* Update System-Requirements.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
@sebastienlagarde sebastienlagarde merged commit 2e579c5 into 7.x.x/release May 15, 2020
@sebastienlagarde sebastienlagarde deleted the 7.x.x/hd/staging branch May 15, 2020 20:11
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