Skip to content

Merge Hd/bugfix #5100

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 78 commits into from
Jul 12, 2021
Merged

Merge Hd/bugfix #5100

merged 78 commits into from
Jul 12, 2021

Conversation

sebastienlagarde
Copy link
Contributor

@sebastienlagarde sebastienlagarde commented Jul 8, 2021

Purpose of this PR


Testing status

Describe what manual/automated tests were performed for this PR


Comments to reviewers

Notes for the reviewers you have assigned.

pmavridis and others added 30 commits May 26, 2021 19:23
* Fix AxF debug output in certain configurations.

* Update comment
* Fix white flash

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Show info box when ray tracing is enabled.

* Changelog

* Move below MSAA

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…phics Compositor enabled (#4593)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Reconstruct jittered projection matrix far plane (for Infinite )

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…DRP's lifecycle. (#4688)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix overdraw in custom pass utils blur function

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix

* changelog

* Force sync compilation for TAA

Co-authored-by: CifaCia <f.cifariellociardi@gmail.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…side is updated. (case 1335737, related to 1314040) (#4691)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…ing only the RTSSS Data (case 1332904). (#4626)

* Fixed the ray traced sub subsurface scattering debug mode not displaying only the RTSSS Data (case 1332904).

* Add test scene

Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
…e refraction and probe refraction (#4653)

* Delete the second transmittance mul

* Changelog

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
#4636)

* Initialize the shading normal to a non-zero value for anisotropy

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix VfX lit particle aov output color space

* Update comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed issue with transparent unlit.

* Updated changelog.

* Reverted accidental change to default mtl.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…cal volumetric fog volume (#4728)

* Fixed nullref when deleting the 3D mask of a density volume (case 1339330)

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
FrancescoC-unity and others added 10 commits June 17, 2021 19:55
…ion is enabled. (#4895)

* Fix AO perceived wobble

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Check for asymmetric projections and choose the generic path if so.

* Fix asymmetric projections for the pathtracer ray generation.

* Changelog

* Simplify the matrix multiplication for computing the generic matrix.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
@github-actions
Copy link

github-actions bot commented Jul 8, 2021

Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed.
Link to Yamato: https://yamato.cds.internal.unity3d.com/jobs/902-Graphics
Search for your PR branch using the sidebar on the left, then add the following segment(s) to the end of the URL (you may need multiple tabs depending on how many packages you change)

HDRP
/.yamato%252Fall-hdrp.yml%2523PR_HDRP_2021.2

SRP Core
You could run ABV on your branch before merging your PR, but it will start A LOT of jobs. Please be responsible about it and run it only when you feel the PR is ready:
/.yamato%252F_abv.yml%2523all_project_ci_2021.2
Be aware that any modifications to the Core package impacts everyone in the Graphics repo so please discuss the PR with your lead.

Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure.

FrancescoC-unity and others added 4 commits July 8, 2021 19:29
…ion is enabled. (#4986)

* Fix AO perceived wobble

* changelog

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix white flash with SSR when resetting camera history

* Move branch login inside GetPreviousExposureTexture

* Fix for fixed exposure
* Adding missing macro for stencil flags in particle forward shaders. This will let flags like TAA Reject be useful

* Changelog
@sebastienlagarde sebastienlagarde marked this pull request as ready for review July 12, 2021 22:54
@sebastienlagarde sebastienlagarde merged commit 185d5cd into master Jul 12, 2021
sebastienlagarde added a commit that referenced this pull request Aug 26, 2021
sebastienlagarde added a commit that referenced this pull request Aug 27, 2021
* Merge Hd/bugfix #5100

* Fix shadow mate playstation compil issue #5157

* Hd/fix light sync outside of hdrp #5159

* [HDRP] Fix screen-space shadows with XR single-pass and camera relative #5177

* [HDRP] Give TextMesh pro access to Editor assembly #5183

* update SSAO reference screenshots

* Merge Hd/bugfix #5222

* Fix compilation issue

* Update Light-Component.md (#5285)

* Update Light-Component.md

* Update Light-Component.md

* [HDRP][Docs] Add clarification regarding baked ambient occlusion and SSGI (#5228)

* [Docs] Add clarification regarding baked ambient occlusion and SSGI

* small change

* Update Forward-And-Deferred-Rendering.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix shader compilation issue

Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.