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Merged
merged 68 commits into from
Jun 18, 2021
Merged

[HDRP] Merge Hd/bugfix #4943

merged 68 commits into from
Jun 18, 2021

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sebastienlagarde
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@sebastienlagarde sebastienlagarde commented Jun 16, 2021

Purpose of this PR


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pmavridis and others added 30 commits May 26, 2021 19:23
* Fix AxF debug output in certain configurations.

* Update comment
* Fix white flash

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Show info box when ray tracing is enabled.

* Changelog

* Move below MSAA

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…phics Compositor enabled (#4593)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Reconstruct jittered projection matrix far plane (for Infinite )

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…DRP's lifecycle. (#4688)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix overdraw in custom pass utils blur function

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix

* changelog

* Force sync compilation for TAA

Co-authored-by: CifaCia <f.cifariellociardi@gmail.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…side is updated. (case 1335737, related to 1314040) (#4691)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…ing only the RTSSS Data (case 1332904). (#4626)

* Fixed the ray traced sub subsurface scattering debug mode not displaying only the RTSSS Data (case 1332904).

* Add test scene

Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
…e refraction and probe refraction (#4653)

* Delete the second transmittance mul

* Changelog

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
#4636)

* Initialize the shading normal to a non-zero value for anisotropy

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix VfX lit particle aov output color space

* Update comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed issue with transparent unlit.

* Updated changelog.

* Reverted accidental change to default mtl.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…cal volumetric fog volume (#4728)

* Fixed nullref when deleting the 3D mask of a density volume (case 1339330)

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
eturquin and others added 7 commits June 10, 2021 20:33
…n using recorder (#4856)

* Make sure sky settings are correctly set when recording.

* Updated changelog.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Add the necesarry texture coordinate clamping for RTHandle for color pyramid sampling

* Add some resolution independence, fitted for 1920x1080

* Changelog

* Switch back to point sampling from trilinear, with commentary

* Update test reference images

* Small correction to the point sampling, always sample mip 0.

* Re-update the test images, for mip 0 color sampling

* Use a simpler UV scaling/clamping since we are now point sampling.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…r changes pipeline… (#4845)

* Memory leaks when the player is paused, and the user changes pipeline settings

* changelog
* Don't need to save twice shadergraph the first time we create a graph

* Updated changelog
FrancescoC-unity and others added 10 commits June 16, 2021 21:09
…locities (#4820)

* Kill micromovements.

* Do same for camera

* Debug view update

* Changelog

* Remove unnecessary comment

* Fix excessive velocity end up marked as no velocity

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix HDRP material upgrade failing when there is a texture inside the builtin resources assigned in the material

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix custom pass volume not executed in scene view because of the volume culling mask

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
… into hd/bugfix

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Updated the Physically Based Sky documentation for baked lights

* Rewrite

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed remapping of depth pyramid debug

* Removed debug pragma

* Update changelog

* Updated tooltip
…ion is enabled. (#4895)

* Fix AO perceived wobble

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Check for asymmetric projections and choose the generic path if so.

* Fix asymmetric projections for the pathtracer ray generation.

* Changelog

* Simplify the matrix multiplication for computing the generic matrix.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
@sebastienlagarde sebastienlagarde merged commit fd02566 into master Jun 18, 2021
sebastienlagarde added a commit that referenced this pull request Jun 19, 2021
sebastienlagarde added a commit that referenced this pull request Jun 21, 2021
* Merge Hd/bugfix #4883

* Only apply wind deformation to ST8 when a nonzero wind vector is set #4905

* [HDRP] Merge Hd/bugfix #4943

* Revert: Fix Resolution Issues for Physically Based Depth of Field #4848

* Update CHANGELOG.md

Co-authored-by: Tianliang Ning <paula.s.ning@gmail.com>
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