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Merged
merged 54 commits into from
Jun 16, 2021
Merged

Merge Hd/bugfix #4883

merged 54 commits into from
Jun 16, 2021

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sebastienlagarde
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@sebastienlagarde sebastienlagarde commented Jun 10, 2021

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pmavridis and others added 30 commits May 26, 2021 19:23
* Fix AxF debug output in certain configurations.

* Update comment
* Fix white flash

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Show info box when ray tracing is enabled.

* Changelog

* Move below MSAA

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…phics Compositor enabled (#4593)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Reconstruct jittered projection matrix far plane (for Infinite )

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…DRP's lifecycle. (#4688)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix overdraw in custom pass utils blur function

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix

* changelog

* Force sync compilation for TAA

Co-authored-by: CifaCia <f.cifariellociardi@gmail.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…side is updated. (case 1335737, related to 1314040) (#4691)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…ing only the RTSSS Data (case 1332904). (#4626)

* Fixed the ray traced sub subsurface scattering debug mode not displaying only the RTSSS Data (case 1332904).

* Add test scene

Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
…e refraction and probe refraction (#4653)

* Delete the second transmittance mul

* Changelog

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
#4636)

* Initialize the shading normal to a non-zero value for anisotropy

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix VfX lit particle aov output color space

* Update comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed issue with transparent unlit.

* Updated changelog.

* Reverted accidental change to default mtl.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…cal volumetric fog volume (#4728)

* Fixed nullref when deleting the 3D mask of a density volume (case 1339330)

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
FrancescoC-unity and others added 14 commits June 8, 2021 00:14
* Fix planar reflection

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* - Updated the recursive rendering documentation (case 1338639).

* review fixes

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…eflection probe are updated same frame (#4812)

* Don't mark as rendered for reflection probes as we want the cached version to be from main view

* Do the thing just for directional

* Doc update

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Shadow matte support.

* Updated changelog.

* Only take occluders into account, closer match to raster mode.

* Added test scene.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
… and color shadows (case 1340234). (#4756)

* Fixed the transparent cutoff not working properly in semi-transparent and color shadows (case 1340234).

* Update test ref image

Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…n using recorder (#4856)

* Make sure sky settings are correctly set when recording.

* Updated changelog.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Add the necesarry texture coordinate clamping for RTHandle for color pyramid sampling

* Add some resolution independence, fitted for 1920x1080

* Changelog

* Switch back to point sampling from trilinear, with commentary

* Update test reference images

* Small correction to the point sampling, always sample mip 0.

* Re-update the test images, for mip 0 color sampling

* Use a simpler UV scaling/clamping since we are now point sampling.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
eturquin and others added 2 commits June 14, 2021 21:27
…r changes pipeline… (#4845)

* Memory leaks when the player is paused, and the user changes pipeline settings

* changelog
@sebastienlagarde sebastienlagarde marked this pull request as ready for review June 16, 2021 07:57
@sebastienlagarde sebastienlagarde merged commit 0e0b92c into master Jun 16, 2021
sebastienlagarde added a commit that referenced this pull request Jun 19, 2021
sebastienlagarde added a commit that referenced this pull request Jun 21, 2021
* Merge Hd/bugfix #4883

* Only apply wind deformation to ST8 when a nonzero wind vector is set #4905

* [HDRP] Merge Hd/bugfix #4943

* Revert: Fix Resolution Issues for Physically Based Depth of Field #4848

* Update CHANGELOG.md

Co-authored-by: Tianliang Ning <paula.s.ning@gmail.com>
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