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Removing the word Radii from exposure settings #4854

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Jun 9, 2021
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Original file line number Diff line number Diff line change
Expand Up @@ -94,7 +94,7 @@ To configure **Automatic Mode**, select the **Metering Mode**. This tells the Ca
| **Center Around Exposure target** | Whether the procedural mask will be centered around the GameObject set as Exposure Target in the [Camera](HDRP-Camera.md). |
| **Center** | Sets the center of the procedural metering mask ([0,0] being bottom left of the screen and [1,1] top right of the screen). Available only when **Center Around Exposure target** is disabled. |
| **Offset** | Sets an offset to where mask is centered . Available only when **Center Around Exposure target** is enabled. |
| **Radii** | Sets the radii (horizontal and vertical) of the procedural mask, in terms of fraction of half the screen (i.e. 0.5 means a mask that stretch half of the screen in both directions). |
| **Radius** | Sets the radiuses (horizontal and vertical) of the procedural mask, in terms of fraction of half the screen (i.e. 0.5 means a mask that stretch half of the screen in both directions). |
| **Softness** | Sets the softness of the mask, the higher the value the less influence is given to pixels at the edge of the mask. |
| **Mask Min Intensity** | All pixels below this threshold (in EV100 units) will be assigned a weight of 0 in the metering mask. |
| **Mask Max Intensity** | All pixels above this threshold (in EV100 units) will be assigned a weight of 0 in the metering mask. |
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Original file line number Diff line number Diff line change
Expand Up @@ -121,7 +121,7 @@ public override void OnInspectorGUI()
PropertyField(m_ProceduralCenter, centerLabel);
var radiiValue = m_ProceduralRadii.value.vector2Value;
m_ProceduralRadii.value.vector2Value = new Vector2(Mathf.Clamp01(radiiValue.x), Mathf.Clamp01(radiiValue.y));
PropertyField(m_ProceduralRadii, EditorGUIUtility.TrTextContent("Radii", "Sets the radii of the procedural mask, in terms of fraction of the screen (i.e. 0.5 means a radius that stretch half of the screen)."));
PropertyField(m_ProceduralRadii, EditorGUIUtility.TrTextContent("Radius", "Sets the radiuses of the procedural mask, in terms of fraction of the screen (i.e. 0.5 means a radius that stretch half of the screen)."));
PropertyField(m_ProceduralSoftness, EditorGUIUtility.TrTextContent("Softness", "Sets the softness of the mask, the higher the value the less influence is given to pixels at the edge of the mask"));
PropertyField(m_ProceduralMinIntensity);
PropertyField(m_ProceduralMaxIntensity);
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